As in Explorers of Sky, the credits of Explorers of Time and Explorers of Darkness unlock a second story, followed by a very rich postgame. This page summarizes the steps. It reveals elements of the ending of the story.
The second story
- The guild diploma, which then lets you change leaders before a dungeon.
- Crevice Cave, beyond Blizzard Island: Scizor, trapped in the ice, grants the Secret Rank and access to the Seven Treasures missions.
- Azurill’s nightmares and the intervention of Cresselia.
- The Spatial Rift: Palkia takes the duo to its domain, where an impostor is unmasked.
- The Dark Crater, the final battle of the second story, against Darkrai.
The details, with floors and battle tips, are on our After the end of the story page in the Explorers of Sky guide: these steps are the same in all three versions.
Evolving the hero and the partner
In Time and Darkness, the duo can only evolve after the second story, and only if you have recruited Palkia. Go back to the Spatial Rift to fight it again: it is during this second visit that it can join your team. Explorers of Sky removes this requirement.
The legendaries and the Final Maze
The postgame gives access to most of the legendaries, including Dialga at the Temporal Pinnacle, Palkia, the lake guardians and the legendaries of previous generations. The full list is on our Legendaries page. At the Marowak Dojo, beating Dialga unlocks the Final Maze, a 48-floor dungeon where you can recruit Jirachi, Suicune and Moltres.


