Croagunk is a unique case in Pokkén Tournament DX: a Support Pokémon at heart, it is also a Speed-style fighter!
Back to the Pokkén Tournament DX menu
Overview and Synergy
Croagunk is a Speed-style fighter, a style that has the advantage over “Power” fighters but is much more fragile than other Pokémon. With a low base of 540 HP, it is available from the very start of the game.
When its player activates Synergy, Croagunk unleashes a huge amount of energy. It can then use Alter Ego Army, a technique that breaks through Counter Attacks, reduces the opponent’s ability to recover HP, lowers the opponent’s Speed, and can be activated in the air by pressing the L and R buttons.
[ Remonter en haut ]
Basic Techniques
Usable in both Field Phase AND Duel Phase:
| Name | Input | Damage | Additional details |
| Grab Attack | Y + B | 80 | In Duel Phase, the more positive status effects the opponent has, the more powerful it is. |
| Counter Attack | X + A | 60 | Can be cancelled with the stick + R. |
| Charged Counter Attack | Hold X + A | 90 | Breaks through the opponent’s Counter Attacks. |
| Float in the air | R in the air | 0 | Can be moved with the stick. Allows a transition into all aerial attacks. |
| Charged Strong Attack | Hold, then release X | 80 | Power increases if this technique is affected by a negative status effect. |
| Charged Strong Attack (powered up) | Hold, then release X while afflicted by a negative status effect | 128 | The more negative status effects affect it, the more its power increases. |
Usable in Field Phase only:
| Name | Input | Damage | Additional details |
| Wall Jump | Touch the outer edge of the arena and hold the backward movement input. | 0 | Increases Croagunk’s Speed |
| Combo 1 | Y, Y | 20 | Triggers a Phase Shift. |
| Ranged Attack | Y | 20 | Can be cancelled by using a move or jumping. Cannot KO the opponent. |
| Charged Ranged Attack | Hold Y | 30 | Can be cancelled by using a move or jumping. Cannot KO the opponent. |
| Side Ranged Attack | ← or → + Y | 40 | Can be cancelled by using a move or jumping. Cannot KO the opponent. |
| Side Ranged Attacks 1 | ← or → + Y, Y | 70 | / |
| Side Ranged Attacks 2 | ← or → + Y, ← + Y | 60 | / |
| Forward Ranged Attack | → + Y | 60 | Triggers a Phase Shift. |
| Charged Forward Ranged Attack | → + hold Y | 100 | / |
| Backward Ranged Attack | ← + Y | 50 | Cannot KO the opponent. |
| Charged Backward Ranged Attack | ← + hold Y | 70 | Cannot KO the opponent. |
| Combo 2 | Y, Y, Y | 90 | / |
| Jumping Ranged Attack | Y in the air | 20 | The trajectory can be changed by moving forward or backward with the stick. Allows a transition into all aerial attacks. Cannot KO the opponent. |
| Closing-In Attack | X, X, X | 90 | Can be cancelled by pressing R or B. Triggers a Phase Shift. |
| Charged Closing-In Attack | X, X, hold X | 90 | Breaks through Counter Attacks and breaks the opponent’s guard. |
| Jumping Attack | X in the air | 50 | The trajectory can be changed with the stick. Triggers a Phase Shift. |
| Side Jumping Attack | In the air: ← or → + X | 27 | Allows a transition into all aerial attacks. Hold to perform a wall jump. |
| Forward Jumping Attack | In the air: → + X | 27 | Allows a transition into all aerial attacks. Hold to perform a wall jump. |
| Backward Jumping Attack | In the air: ← + X | 27 | Allows a transition into all aerial attacks. Hold to perform a wall jump. |
Usable in Duel Phase only:
| Name | Input | Damage | Additional details |
| Combo 3 | Y, Y, Y, Y | 93 | / |
| Light Attack | Y, Y, Y | 58 | Can be cancelled by using a move or jumping. |
| Forward Light Attack | → + Y | 20 | Random effect. Hold to change the trajectory. |
| Backward Light Attack | ← + Y, Y | 56 | / |
| Backward Light Attack ~ transition into Strong Attack | ← + Y, X | 120 | Breaks through Counter Attacks. |
| High Stance Light Attack | ↑ + Y | 36 | Can be cancelled by jumping. |
| Low Stance Light Attack | ↓ + Y | 20 | Can be cancelled by jumping. |
| Combo 4 | In the air: Y, Y | 117 | / |
| Aerial Light Attack | Y in the air | 35 | Can be cancelled with a move. |
| High Aerial Strong Attack | In the air: ↑ + Y | 27 | The trajectory can be changed by tilting the stick diagonally upward. Allows a transition into all aerial attacks. Hold to perform a wall jump. |
| Low Aerial Strong Attack | In the air: ↓ + Y | 40 | The trajectory can be changed by tilting the stick diagonally upward. Allows a transition into all aerial attacks. Hold to perform a wall jump. |
| Combo 5 | X, X | 124 | / |
| Strong Attack | X | 60 | Can be cancelled by using a move or jumping. |
| Forward Strong Attack | → + X | 40 | If the attack hits or is blocked, hold to perform a wall jump. |
| Backward Strong Attack | ← + X | 100 | Breaks through Counter Attacks. Can be cancelled by pressing R. Cannot KO the opponent. |
| Backward Strong Attack (powered up) | ← + X with two positive status effects | 240 | Cannot be blocked. Breaks through Counter Attacks. Can be cancelled by pressing R. Cannot KO the opponent. |
| High Stance Strong Attack | ↑ + X | 60 | Effective against Grab Attacks. |
| Low Stance Strong Attack | ↓ + X | 60 | / |
| Aerial Strong Attack | X in the air | 54 | Allows a transition into all aerial attacks. Hold to perform a wall jump. |
| High Aerial Strong Attack | In the air: ↑ + X | 80 | The trajectory can be changed by tilting the stick diagonally upward. |
[ Remonter en haut ]
Pokémon Moves
Usable in both Field Phase AND Duel Phase:
| Name | Input | Damage | Additional details |
| Poison Sting | A, A, A | 60 | The location of the attack can be changed with ← or → on the stick. Hold to charge. Cannot KO the opponent. |
| Poison Jab | → + A | 80 | Resists stun. Changes the opponent’s status. Random effect. |
| Thief | ← + A | 50 | Power increases if the opponent has positive status effects. Steals the opponent’s Synergy Gauge and positive status effects. |
| Thief (powered up) | ← + A when the opponent has positive status effects | 150 | / |
| Acupressure | Hold, then release A | 20 | Inflicts random status effects on Croagunk. Random effect. |
| Gunk Shot | A in the air | 68 | The trajectory can be changed by moving forward or backward with the stick. |
Usable in Duel Phase only:
| Name | Input | Damage | Additional details |
| Foul Play | ↑ + A | ? | Counter. |
| Foul Play: success | Block the opponent’s attacks during Foul Play | ? | Breaks through Counter Attacks. Lowers the opponent’s Defense. Reduces their ability to recover HP. Power increases with the opponent’s Attack boosts. |
| Venoshock | ↓ + A | 55 | Power increases if the opponent has negative status effects. Also reduces their ability to recover HP. |
| Venoshock (powered up) | ↓ + A when the opponent has negative status effects | 136 | Breaks through Counter Attacks. The more negative status effects the opponent has, the more power increases. |
[ Remonter en haut ]


