Alternate, rare colors: in the main games since X and Y, an encounter has a 1 in 4,096 chance of being Shiny, excluding hunting bonuses. Available as a Shiny in Pokémon GO. View
Hippodocus in French · カバルドン, Kabarudon in Japanese · Hippoterus in German All Languages
📋Overview
Hippowdon is a Ground-type Pokémon, No. 450 in the National Pokédex. Original generation: Generation 4. Category: Heavyweight Pokémon. Height: 2 m, weight: 300 kg.
Hippowdon evolves from Hippopotas and does not evolve further.
Ability: Sand Stream. Hidden Ability: Sand Force. Hippowdon is weak to Water, Grass and Ice-type moves (×2 damage). Hippowdon takes no damage from Electric-type moves.
Generation
Generation 4
Diamond / Pearl
National No.
#450
National Pokédex
Category
Heavyweight Pokémon
Status
Standard
📊Base Stats
The total determines a Pokémon's overall power.
HP
108
255
Attack
112
255
Defense
118
255
Special Attack
68
255
Special Defense
72
255
Speed
47
255
Total
525
Min HP (Lv. 100)
326
0 IV, 0 EV, neutral nature
Max HP (Lv. 100)
420
31 IV, 252 EV, beneficial nature
Gen Changes
Stable
Unchanged recently
🛡️Type Effectiveness
Multipliers received depending on the type of the opposing move (Ground). See the type chart
Base rate (Gen VI+): 1/4096.
With Shiny Charm: 1/1365.
Masuda Method: 1/683.
⚔️Hippowdon Moves
Moves this Pokémon can learn, by method.
Lv.
Move
Type · Cat.
Accuracy
Pow.
PP
1
Yawn
NormalStat
—
—
10
1
Tackle
NormalPhys.
100%
40
35
1
Thunder Fang
ElectricPhys.
95%
65
15
1
Fire Fang
FirePhys.
95%
65
15
1
Ice Fang
IcePhys.
95%
65
15
1
Sand Attack
GroundStat
100%
—
15
1
Bite
DarkPhys.
100%
60
25
12
Sand Tomb
GroundPhys.
85%
35
15
16
Dig
GroundPhys.
100%
80
10
18
Mud Bomb
GroundSpec.
85%
65
10
20
Crunch
DarkPhys.
100%
80
15
24
Sandstorm
RockStat
—
—
10
28
Take Down
NormalPhys.
85%
90
20
32
Roar
NormalStat
—
—
20
34
High Horsepower
GroundPhys.
95%
95
10
38
Rest
PsychicStat
—
—
5
44
Earthquake
GroundPhys.
100%
100
10
50
Double-Edge
NormalPhys.
100%
120
15
56
Fissure
GroundPhys.
30%
—
5
62
Slack Off
NormalStat
—
—
5
TM/HM
Move
Type · Cat.
Accuracy
Pow.
PP
TM01
Protect
NormalStat
—
—
10
TM02
Amnesia
PsychicStat
—
—
20
TM03
Attract
NormalStat
100%
—
15
TM04
Weather Ball
NormalSpec.
100%
50
10
TM05
Take Down
NormalPhys.
85%
90
20
TM06
Body Press
FightingPhys.
100%
80
10
TM07
Sleep Talk
NormalStat
—
—
10
TM08
High Horsepower
GroundPhys.
95%
95
10
TM09
Round
NormalSpec.
100%
60
15
TM10
Substitute
NormalStat
—
—
10
TM11
Confide
NormalStat
—
—
20
TM12
Mud-Slap
GroundSpec.
100%
20
10
TM13
Helping Hand
NormalStat
—
—
20
TM14
Thunder Fang
ElectricPhys.
95%
65
15
TM15
Fire Fang
FirePhys.
95%
65
15
TM16
Ice Fang
IcePhys.
95%
65
15
TM17
Double-Edge
NormalPhys.
100%
120
15
TM18
Natural Gift
NormalPhys.
100%
—
15
TM19
Rock Slide
RockPhys.
90%
75
10
TM20
Rock Smash
FightingPhys.
100%
40
15
TM21
Facade
NormalPhys.
100%
70
20
TM22
Strength
NormalPhys.
100%
80
15
TM23
Secret Power
NormalPhys.
100%
70
20
TM24
Frustration
NormalPhys.
100%
—
20
TM25
Giga Impact
NormalPhys.
90%
150
5
TM26
Roar
NormalStat
—
—
20
TM27
Stone Edge
RockPhys.
80%
100
5
TM28
Crunch
DarkPhys.
100%
80
15
TM29
Curse
GhostStat
—
—
10
TM30
Hyper Voice
NormalSpec.
100%
90
10
TM31
Muddy Water
WaterSpec.
85%
90
10
TM32
Stealth Rock
RockStat
—
—
20
TM33
Bulldoze
GroundPhys.
100%
60
20
TM34
Body Slam
NormalPhys.
100%
85
15
TM35
Hard Press
SteelPhys.
100%
—
10
TM36
Hidden Power
NormalSpec.
100%
60
15
TM37
Iron Tail
SteelPhys.
75%
100
15
TM38
Double Team
NormalStat
—
—
15
TM39
Rest
PsychicStat
—
—
5
TM40
Return
NormalPhys.
100%
—
20
TM41
Snore
NormalSpec.
100%
50
15
TM42
Scorching Sands
GroundSpec.
100%
70
10
TM43
Captivate
NormalStat
100%
—
20
TM44
Earthquake
GroundPhys.
100%
100
10
TM45
Superpower
FightingPhys.
100%
120
5
TM46
Heavy Slam
SteelPhys.
100%
—
10
TM47
Earth Power
GroundSpec.
100%
90
10
TM48
Sandstorm
RockStat
—
—
10
TM49
Endure
NormalStat
—
—
10
TM50
Tera Blast
NormalSpec.
100%
80
10
TM51
Iron Head
SteelPhys.
100%
80
15
TM52
Mud Shot
GroundSpec.
95%
55
15
TM53
Rock Tomb
RockPhys.
95%
60
15
TM54
Sand Tomb
GroundPhys.
85%
35
15
TM55
Toxic
PoisonStat
90%
—
10
TM56
Stomping Tantrum
GroundPhys.
100%
75
10
TM57
Dig
GroundPhys.
100%
80
10
TM58
Hyper Beam
NormalSpec.
90%
150
5
TM59
Swagger
NormalStat
85%
—
15
TM60
Revenge
FightingPhys.
100%
60
10
TM61
Water Pulse
WaterSpec.
100%
60
20
TM62
Sunny Day
FireStat
—
—
5
No data available for this category.
Origin
Move
Type · Cat.
Accuracy
Pow.
PP
—
Sleep Talk
NormalStat
—
—
10
—
Mud-Slap
GroundSpec.
100%
20
10
—
Headbutt
NormalPhys.
100%
70
15
—
Stealth Rock
RockStat
—
—
20
—
Iron Tail
SteelPhys.
75%
100
15
—
Snore
NormalSpec.
100%
50
15
—
Scorching Sands
GroundSpec.
100%
70
10
—
Superpower
FightingPhys.
100%
120
5
—
Earth Power
GroundSpec.
100%
90
10
—
Iron Head
SteelPhys.
100%
80
15
—
Stomping Tantrum
GroundPhys.
100%
75
10
—
Water Pulse
WaterSpec.
100%
60
20
No data available for this category.
No data available for this category.
🥚Advanced Breeding
Egg Groups
Field
Gender
♂ 50.0 / ♀ 50.0%
Ditto Compatibility
✓ Yes
Pokérus
Susceptible
EV ×2 if infected
Max Characteristic
Defense
Highest base stat
Hyper Training & Mints
Available from level 50. Cost: 1 Gold Bottle Cap per IV set to 31 or 3 Silver Bottle Caps per IV. Mints let you change the effect of a Nature without changing the base Nature.
🗺️Where to Find Hippowdon
Available in 10 games, 16 recorded encounters. Click a game to see the details.
How to bring this Pokémon to HOME depending on the game of origin.
Diamond
→Black
Poké Transporter
→Pokémon Bank
To Pokémon Bank
→Pokémon HOME
Bank → HOME
Pearl
→Black
Poké Transporter
→Pokémon Bank
To Pokémon Bank
→Pokémon HOME
Bank → HOME
Platinum
→Black
Poké Transporter
→Pokémon Bank
To Pokémon Bank
→Pokémon HOME
Bank → HOME
Ultra Sun
→Pokémon Bank
Pokémon Bank
→Pokémon HOME
Bank → HOME
Ultra Moon
→Pokémon Bank
Pokémon Bank
→Pokémon HOME
Bank → HOME
Sword
→Pokémon HOME
HOME (direct)
Shield
→Pokémon HOME
HOME (direct)
Pokémon Legends: Arceus
→Pokémon HOME
HOME (direct)
Scarlet
→Pokémon HOME
HOME (direct)
Violet
→Pokémon HOME
HOME (direct)
Note:
Some transfers are irreversible (Bank → HOME). Check the legality of moves in the target game — HOME may replace an illegal move with a basic move.