Like the Gym Leaders of the main games, the eight Club Masters of Pokémon Trading Card Game each run a club specializing in one card type. Defeating them earns you their medal and two booster packs. Here are the eight Clubs, their Masters and our tips for facing them.

Mark must defeat the eight Club Masters.

The eight Clubs

ClubMasterEnergyFeatured PokémonMedal
Fighting ClubMitchFightingFighting-type PokémonFighting Medal
Rock ClubGeneFightingRock and Ground PokémonRock Medal
Water ClubAmandaWaterWater and Ice PokémonWater Medal
Lightning ClubIsaacLightningElectric PokémonLightning Medal
Grass ClubNikkiGrassGrass and Bug PokémonGrass Medal
Psychic ClubMurrayPsychicPsychic and Ghost PokémonPsychic Medal
Science ClubRickGrass and PsychicPoison and Psychic PokémonScience Medal
Fire ClubKenFireFire PokémonFire Medal

How to go about it

  • Exploit weaknesses: the Pokémon in a given Club often share the same weakness. A Water deck wreaks havoc in the Fire Club, a Fighting deck in the Lightning Club.
  • Beat the Members first: in each Club, players weaker than the Master offer duels. They earn you booster packs and let you test your deck.
  • Adapt your deck: on the computer, build a deck for each Club. The game also offers ready-made starter decks.
  • Beware of Ronald, who challenges you regularly. Beating him earns you a promotional card.

What’s next

With all eight medals, the Pokémon Dome opens its doors to you: see Grand Masters and Ronald.