Braixen is a “Standard” fighter, but one of the weakest in Pokkén Tournament and Pokkén Tournament DX.

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Overview and Synergy

Braixen is a Standard-style fighter, meaning a Pokémon with fairly balanced potential. With a low base of 540 HP, it is available from the very start of the game.

When the player controlling it activates Synergy, Braixen lights up and the power of its moves is enhanced. It can then use a special technique that pierces the opponent’s Counter Attacks and fills the Support Gauge to the max, by pressing the L and R buttons.

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Basic techniques

Usable in both Field Phase AND Duel Phase:

Name Input Damage Additional details
Special effect / / Attacks and thus slightly fills the Support Gauge.
Grab Attack Y + B 80 Ignores the opponent’s guard. Greatly fills the Support Gauge. Allows you to enter the Enhanced state, during which Attack increases.
Counter Attack X + A 50 Can be canceled with the control stick + R.
Charged Counter Attack X + hold A 80 Pierces the opponent’s Counter Attacks.
Air Dash R in the air 0 The trajectory can be changed with the control stick. Allows you to chain into an aerial attack.

Usable only in Field Phase:

Name Input Damage Additional details
Combo 1 Y, Y 62 Allows you to switch phases.
Ranged Attack Y 27 Can be canceled with a move or by calling a Support Pokémon.
Combo 2 ← or → + Y, Y 65 Allows you to switch phases.
Sideways Ranged Attack ← or → + Y 40 Can be canceled with a move or by calling a Support Pokémon.
Forward Ranged Attack → + Y 50 Allows you to switch phases and dodge certain ranged attacks.
Backward Ranged Attack ← + Y 58 The trajectory can be changed by pressing a backward diagonal on the control stick.
Charged Backward Ranged Attack ← + hold Y 78 /
Jumping Ranged Attack Y in the air 24 Can be canceled with a move or an Air Dash in a Synergy Burst.
Close-Range Attack X, X, X 80 Can be canceled by pressing R or B.
Charged Close-Range Attack X, X, hold X 100 Pierces Counter Attacks and breaks the opponent’s guard.
Backward Attack ← + X 60 Can be canceled by calling a Support Pokémon.
Jumping Attack X en l’air 80 /
Charged Jumping Attack Hold X in the air 110 /

Usable only in Duel Phase:

Name Input Damage Additional details
Combo 3 Y, Y, Y, Y 94 / 108 (DX) Major move that deals a lot of damage.
Light Attack Y, Y, Y 64 / 78 (DX) Can be canceled with a move or by calling a Support Pokémon.
Forward Light Attack → + Y 40 / 60 (DX) Allows you to dodge certain ranged attacks.
Backward Light Attack ← + Y 60 / 74 (DX) /
Charged Backward Light Attack ← + maintenir Y 126 /
High Stance Light Attack ↑ + Y 27 / 60 (DX) Effective against an airborne opponent. Can be canceled by calling a Support Pokémon.
Combo 4 ↓ + Y, Y 55 /
Low Stance Light Attack ↓ + Y 20 Can be canceled with a move or by calling a Support Pokémon.
Light Aerial Attack Y in the air 17 Can be canceled with a move or an Air Dash in a Synergy Burst.
Strong Attack X, X 85 / 112 (DX) Can be canceled by calling a Support Pokémon.
Backward Strong Attack ← + X 60 Can be canceled by calling a Support Pokémon.
Combo 5 ↑ + X, X 138 Major move that deals a lot of damage.
High Stance Strong Attack ↑ + X 90 Can be canceled with a move or an Air Dash. Effective against Grab Attacks.
Low Stance Strong Attack ↓ + X 60 Can be canceled by calling a Support Pokémon.
Strong Aerial Attack X en l’air 80 /
Charged Strong Aerial Attack Hold X in the air 110 /

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Pokémon Moves

Basic Moves

Note that the Flamethrower/Light Screen moves and their extensions can only be used in the Duel Phase.

Name Input Damage Additional details
Psybeam A 50 The location of the attack can be changed by pressing left/right on the control stick (Field Phase).
Psybeam – setup Hold A 50 /
Fire Spin → + A 74 Blocks the opponent. The trajectory can be changed by pressing a forward diagonal on the control stick (Field Phase).
Charged Fire Spin → + hold A 102 Counters/Blocks the opponent. Damage is increased if the attack lands with the tip.
Fire Blast ← + A 95 Major move that deals a lot of damage. Power is increased if it is used from long range.
Fire Blast ~ Sunny Day ← + A, B 95 Allows you to use an Enhanced move. Increases the Support Gauge.
Sunny Day Hold, then release A / Allows you to use an Enhanced move. Increases the Support Gauge.
Flame Charge A in the air 80 /
Flamethrower ↑ + A 108 Effective against an airborne opponent.
Flamethrower ~ Sunny Day ↑ + A, B 108 Allows you to use an Enhanced move. Increases the Support Gauge.
Light Screen ↓ + A 20 Counter Attack. Allows you to dodge the opponent’s ranged attacks.
Light Screen ~ Sunny Day ↓ + A, B 20 Allows you to use an Enhanced move. Increases the Support Gauge.

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Enhanced Moves (in the Enhanced state)

Note that the Flamethrower/Light Screen moves and their extensions can only be used in the Duel Phase.

Name Input Damage Additional details
Psybeam (Enhanced) A 80 The location of the attack can be changed by pressing left/right on the control stick (Field Phase).
Psybeam (Enhanced) – setup Hold A 80 /
Fire Spin (Enhanced) → + A 103 Blocks the opponent. The trajectory can be changed by pressing a forward diagonal on the control stick (Field Phase).
Charged Fire Spin (Enhanced) → + A 103 / 118 (DX) /
Fire Blast ← + A 114 Major move that deals a lot of damage.
Fire Blast (Enhanced) ~ Sunny Day ← + A, B 114 Allows you to use an Enhanced move. Increases the Support Gauge.
Sunny Day (Enhanced) Hold, then release A / Slightly increases Attack and greatly increases the Support Gauge.
Flame Charge (Enhanced) A in the air 80 / 104 (DX) Launches an additional attack if Flame Charge hits or if the opponent guards.
Flamethrower (Enhanced) ↑ + A 148 Effective against an airborne opponent.
Flamethrower (Enhanced) ~ Sunny Day ↑ + A, B 148 Allows you to use an Enhanced move. Increases the Support Gauge.
Light Screen (Enhanced) ↓ + A 40 Counter Attack. Allows you to dodge the opponent’s ranged attacks.
Light Screen (Enhanced) ~ Sunny Day ↓ + A, B 40 Allows you to use an Enhanced move. Increases the Support Gauge.

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