A little reminder never hurts here: things were not quite the same twenty years ago…

Pokémon Rouge
Quick access:

Differences between then and now

Back in the days of Pokémon Rouge et Bleu, there were only fifteen types: the Dark and Steel types only appeared with Pokémon Or et Argent and the Fairy type only with Pokémon X et Y. Things were therefore slightly simpler than today. A Pokémon generally had a single type, but dual types already existed.

As for the type matchups themselves, there were few changes afterwards apart from these:

  • The Bug type was super effective against the Poison type (it is “not very effective” today) and vice versa (the Poison type currently has normal effectiveness against the Bug type).
  • The Ghost type had no effect on the Psychic type, whereas it is super effective against it today.
  • The Ice type had normal effectiveness against the Fire type. Today, it is not very effective.

Because the Dark, Steel and Fairy types did not exist, some Pokémon have a different type or no dual type in the first generation.

National Pokémon Current type RBY type
35 Mélofée Fée Normal
36 Mélodelfe Fée Normal
39 Rondoudou NormalFée Normal
40 Grodoudou NormalFée Normal
81 Magnéti ÉlectrikAcier Électrik
82 Magnéton ÉlectrikAcier Électrik
122 M. Mime PsyFée Psy

[ Remonter en haut ]

 

Type chart

A few tips for reading the chart:

  • The types listed horizontally are the attacking types, and those listed vertically are the types receiving the attack.
  • x0: a case where an attack of one type has no effect on a Pokémon of the other type.
  • x1/2: a case where an attack of one type deals half damage to a Pokémon of the other type.
  • x2: a case where an attack of one type deals twice the normal damage to a Pokémon of the other type.
  • Blank cells indicate matchups where an attack has normal effectiveness.

Note that because of dual types, double resistances and double weaknesses exist.

  • If an attack type is effective against both types of the Pokémon receiving it, the damage is no longer multiplied by 2 but by 4.
  • If, on the other hand, an attack type is not very effective against both types of the defending Pokémon, the damage is no longer multiplied by x1/2 but by x1/4. In other words, it is divided by 4 rather than by 2.
Combat Dragon Eau Électrik Feu Glace Insecte Normal Plante Poison Psy Roche Sol Spectre Vol
Combat  x1/2  x2  x1/2  x2
Dragon  x2  x1/2  x1/2  x1/2  x2  x1/2
Eau  x1/2  x2  x1/2  x1/2  x2
Électrik  x1/2  x2  x1/2
Feu  x2  x1/2  x1/2  x1/2  x2  x2
Glace  x2  x2  x1/2  x2
Insecte  x1/2  x2  x1/2  x2  x2  x1/2  x2
Normal  x2  x0
Plante  x1/2  x1/2  x2  x2  x2  x1/2  x2  x1/2  x2
Poison  x1/2  x2  x1/2  x1/2  x2  x2
Psy  x1/2  x2  x1/2  x0
Roche  x2  x2  x1/2  x1/2  x2  x1/2  x2  x1/2
Sol  x2  x0  x2  x2  x1/2  x1/2
Spectre  x0  x1/2  x0  x1/2  x2
Vol  x1/2  x2  x2  x1/2  x1/2  x2  x0

[ Remonter en haut ]