In PokéPark 2, Pikachu is no longer alone: as the adventure goes on, Oshawott, Snivy and Tepig join it. You can switch between them at any time, and each has an ability that opens up new paths. Here is what you need to know about each one.
#0025PikachuElectricActivates machines
#0501OshawottWaterSwims
#0495SnivyGrassRuns and jumps
#0498TepigFireBreaks obstacles
Abilities
| Hero | Arrival | Ability | Teacher |
|---|---|---|---|
| Pikachu | From the start | Its Electric-type attacks restart machines, such as the trains at the Depot Station. | Raichu |
| Oshawott | Surf Beach, at the beginning | It swims and crosses bodies of water, such as the broken jetties of the Mill Path. | Dewott |
| Snivy | Verdant Garden | It runs faster and jumps higher than the others. | Servine |
| Tepig | Peak Citadel, freed using the cannon | It breaks rocks and obstacles. | Pignite |
Getting stronger
At the Old Port, several Pokémon train the heroes in exchange for Berries: Audino increases their energy, Blitzle their running speed, and each teacher, Raichu, Dewott, Servine and Pignite, strengthens the attacks of its student. See the Old Port.


