Anyone who has held Pokémon Pinball in their hands remembers its cartridge first: bigger than the others, heavier, with a battery compartment. Inside, a small motor makes the console vibrate with every hit of the ball. This page explains what is in that cartridge, how to set and maintain the rumble feature, and which consoles the game works on.

A cartridge unlike any other

The Pokémon Pinball cartridge contains a vibration motor powered by an AAA battery, supplied with the game. The casing therefore sticks out of the console at the back to house the battery and the motor. On the European box, a “Rumble Game” sticker flags this feature; the manual and packaging presented it as a major selling point: feeling the ball bounce like in a real pinball machine.

The American box art and its “Includes Rumble Feature” label.

The vibration is not just there for effect. It gives you information: a hard hit against a bumper, the ball swallowed by a target, or a mode opening all feel different, and you end up “reading” the game with your hands as much as with your eyes.

Setting the rumble feature

VersionAvailable settingsWhere
Japanese and AmericanOn / offOptions menu
European (French)Off / light / strongOptions menu and pause menu during a game

The “light” setting in the European version is a good compromise for saving the battery without losing the feel. Turning it off completely changes nothing about how the game plays: the rumble has no effect on points, captures or the ball’s physics.

Changing the battery and maintaining the cartridge

  • The compartment is at the back of the cartridge. A standard AAA (LR03) battery works.
  • Remove the battery if you are putting the game away for a long time: a forgotten battery can leak and corrode the contacts, a common flaw on used cartridges.
  • Without a battery, the game is still playable: only the rumble stops.
  • When buying used, open the compartment to check the condition of the contacts before paying.

Which consoles to play on

ConsoleWhat works
Game Boy ColorEverything: colors, rumble, Pokédex animations
Game Boy Advance / SPGame in color; the cartridge, larger than usual, sticks out of the console
Game Boy, Game Boy PocketPlayable with adapted graphics: simplified table borders, light letters removed, Pokédex animations disabled
Super Game Boy (Super Nintendo)Playable with a special frame, but rumble disabled
The game's Super Game Boy frame.

The game is therefore compatible with older Game Boy models, at the cost of a few visual sacrifices. On Super Game Boy, the European version displays its own frame, with a large bright blue “Pokémon Pinball” title.

A debated technical choice

The press of the day welcomed the idea while pointing out its limits. GameSpot found the vibration fun but of little use given the battery it consumed; other papers, such as the San Jose Mercury News, were won over instead. The New York Times saw it as an innovation that other publishers would be sure to copy. Indeed, other rumble-equipped Game Boy Color cartridges followed, and the idea of vibration in service of pinball returned with Pokémon Pinball: Ruby & Sapphire, which rumbled on GameCube thanks to the Game Boy Player.

And today?

Pokémon Pinball has never had a Virtual Console version. Its rumble feature exists only on the original cartridge: that is what you need to recapture the feel of 1999. The Game Boy games on the Nintendo Switch Online subscription are added to regularly: check the catalog if you are hoping to see it there. Only its sequel has had a digital rerelease, on Wii U (see sequels and rereleases).