Going for a record in Pokémon Pinball is not about hitting as many bumpers as possible. A bumper is worth 5,000 points; a single hit on Mewtwo in its Bonus stage is worth 50,000,000, ten thousand times more. Big scores come from the modes and Bonus stages, kept going by a ball you don’t lose. This page turns the complete points table into a concrete strategy.

Where the points really are

SourceValueWhat to remember
Bumpers, spinner, lanes50 to 5,000 points (multiplied by the Ball)Negligible late in a game
Entering Bellsprout, Slowpoke, Cloyster, the Evolution hole100,000 points (multiplied by the Ball)Useful, but mostly for starting the modes
Catch ‘Em Mode1,000,000 per silhouette piece, 3,000,000 per hit on the Pokémon, plus the jackpotThe heart of your score
Evolution Mode10,000,000 per item collected, 3,000,000 per candidate target, plus the jackpotThe most profitable mode on the field
Bonus stages50,000,000 per hit on Dugtrio, Gengar or MewtwoThe real score multipliers
Slot MachineUp to 9,000,000 points, or upgradesA supplement
Eleventh Extra Ball100,000,000The reward for very long games
256th Pokémon caught in a single game1,000,000,000The ultimate jackpot

One important consequence: the points from modes and Bonus stages are fixed. An upgraded Ball (Great Ball, Ultra Ball or Master Ball) only multiplies the small points on the field. Upgrading it is still worthwhile, but it isn’t what sets records.

The five-point game plan

1. Chain Catch ‘Em and Evolution

Each catch lights one Poké Ball under the central panel, and each evolution lights two. Three Poké Balls open a Bonus stage. Chaining a catch and then the evolution of the Pokémon you caught is therefore the basic loop: it earns the points of both modes and opens a Bonus stage roughly every two catches. See Catch ‘Em Mode and Evolution Mode.

2. Never skip a Bonus stage

In the Diglett, Gengar and Mewtwo stages, each hit on the main Pokémon is worth 50,000,000 points, and long streaks in the Seel stage can earn even more. A few hits in a Bonus stage are worth more than a long game on the field. Learn their rules once and for all: the Bonus stages, the Mewtwo Bonus stage.

3. Protect the ball at all costs

Extra Balls, the Bonus Multiplier and the counters that award extra balls all reset every time you lose a ball. One long ball is therefore worth much more than several short ones. Play carefully when no ball saver is active, use nudges to correct an angle, and save risky shots for the moments when Pikachu is guarding the outlanes.

4. Raise the Bonus Multiplier

The end-of-ball bonus adds up catches, evolutions, target entries and spinner turns, then applies the Bonus Multiplier. Its 25, 50 and 75 thresholds also award an Extra Ball. Details on the Extra Ball and Bonus Multiplier page.

5. Use the Slot Machine at the right time

The Slot Machine offers points, upgrades and sometimes direct access to a Bonus stage. Its 25th play, then every 15th, also awards an Extra Ball. See the Slot Machine.

Which field for a record?

Both fields use the same scoring table; what sets them apart is their first two Bonus stages.

Bonus stageFieldMaximum gain
DiglettRed31 Diglett at 1,000,000, then 3 hits on Dugtrio at 50,000,000 (about 181 million)
GengarRedGastly, Haunter, then 5 hits on Gengar at 50,000,000
MeowthBlueUp to 6,000,000 per stack of coins collected
SeelBlueFrom 1,000,000 to 256,000,000 per hit depending on the length of the streak
MewtwoBoth25 hits at 50,000,000, or 1.25 billion

The Mewtwo stage, shared by both fields, towers over all the others: clearing it completely earns more than a billion points. The real criterion for choosing is therefore how quickly you reach that third stage, and how comfortable you are in the two stages before it. Players at ease with Seel’s long streaks will feel at home on the Blue Field; those who prefer fixed targets will head for the Red Field. The full rules are on the Bonus stages page.

The billion

The game reserves 1,000,000,000 points for the 256th Pokémon caught in a single game. That takes an extraordinarily long game: it’s the ultimate goal of score chasers, not a plan for an ordinary game. More realistic, the eleventh Extra Ball, converted into 100,000,000 points, already rewards a very good game.