Completing the Pokédex is the long-term goal of Pokémon Pinball. It cannot be done in a single game: the two tables do not have the same Pokémon, evolutions require you to catch the starting Pokémon first in the same game, and one case, Mew, is an exception to every rule. This page offers a method to make progress without wasting time.
The exact count
The Pokédex has 151 entries. At the start, 150 slots are visible, from Bulbasaur to Mewtwo; Mew’s entry appears at the end of the list only once Mew has been seen. Of this total, 79 Pokémon can be caught directly in Catch’em Mode, counting Mew. The other 72 are evolutions, which can only be obtained in Evolution Mode.
| Category | Number |
|---|---|
| Pokémon that can be caught directly | 79 |
| Pokémon obtained by evolution | 72 |
| Evolutionary lines to work on (first stage catchable) | 54 |
| Pokémon with no evolution or pre-evolution | 25 (including Mew and Mewtwo) |
| Obtainable on the Red Field, evolutions included | 118 |
| Obtainable on the Blue Field, evolutions included | 124 |
| Obtainable on both tables | 91 |
| Red Field exclusives | 27 |
| Blue Field exclusives | 33 |
No single table is enough on its own, then: you have to play on both fields at least to complete the collection.
The exclusive Pokémon of each table
These two lists include, for each table, the Pokémon that cannot be found on the other one, evolutions included. If a Pokémon from these lists is missing from your Pokédex, you know which table to play on.
Red Field exclusives (27)
#0004CharmanderRedFireRed: Pallet Town
#0005CharmeleonRedFireEvolves from Charmander (experience)
#0006CharizardRedFireFlyingEvolves from Charmeleon (experience)
#0039JigglypuffRedFairyNormalRed: Pewter City
#0040WigglytuffRedFairyNormalEvolves from Jigglypuff (Moon Stone)
#0081MagnemiteRedSteelElectricRed: Lavender Town
#0082MagnetonRedSteelElectricEvolves from Magnemite (experience)
#0086SeelRedWaterRed: Seafoam Islands
#0087DewgongRedWaterIceEvolves from Seel (experience)
#0092GastlyRedPoisonGhostRed: Lavender Town
#0093HaunterRedPoisonGhostEvolves from Gastly (experience)
#0094GengarRedPoisonGhostEvolves from Haunter (Link Cable)
#0104CuboneRedGroundRed: Lavender Town
#0105MarowakRedGroundEvolves from Cubone (experience)
#0108LickitungRedNormalRed: Cycling Road
#0116HorseaRedWaterRed: Seafoam Islands
#0117SeadraRedWaterEvolves from Horsea (experience)
#0120StaryuRedWaterRed: Seafoam Islands
#0121StarmieRedWaterPsychicEvolves from Staryu (Water Stone)
#0125ElectabuzzRedElectricRed: Lavender Town
#0138OmanyteRedWaterRockRed: Cinnabar Island
#0139OmastarRedWaterRockEvolves from Omanyte (experience)
#0140KabutoRedWaterRockRed: Cinnabar Island
#0141KabutopsRedWaterRockEvolves from Kabuto (experience)
#0143SnorlaxRedNormalRed: Cycling Road
#0144ArticunoRedIceFlyingRed: Seafoam Islands
#0145ZapdosRedElectricFlyingRed: Lavender Town
Blue Field exclusives (33)
#0007SquirtleBlueWaterBlue: Viridian City
#0008WartortleBlueWaterEvolves from Squirtle (experience)
#0009BlastoiseBlueWaterEvolves from Wartortle (experience)
#0027SandshrewBlueGroundBlue: Mt. Moon, Vermilion City, Rock Mountain, Saffron City, Indigo Plateau
#0028SandslashBlueGroundEvolves from Sandshrew (experience)
#0029Nidoran♀BluePoisonBlue: Viridian City, Safari Zone
#0030NidorinaBluePoisonEvolves from Nidoran♀ (experience)
#0031NidoqueenBluePoisonGroundEvolves from Nidorina (Moon Stone)
#0035ClefairyBlueFairyBlue: Mt. Moon, Celadon City
#0036ClefableBlueFairyEvolves from Clefairy (Moon Stone)
#0037VulpixBlueFireBlue: Celadon City, Saffron City, Cinnabar Island
#0038NinetalesBlueFireEvolves from Vulpix (Fire Stone)
#0048VenonatBlueBugPoisonBlue: Fuchsia City
#0049VenomothBlueBugPoisonEvolves from Venonat (experience)
#0052MeowthBlueNormalBlue: Cerulean City, Vermilion City, Celadon City, Saffron City
#0053PersianBlueNormalEvolves from Meowth (experience)
#0069BellsproutBlueGrassPoisonBlue: Cerulean City, Vermilion City, Celadon City, Saffron City
#0070WeepinbellBlueGrassPoisonEvolves from Bellsprout (experience)
#0071VictreebelBlueGrassPoisonEvolves from Weepinbell (Leaf Stone)
#0102ExeggcuteBlueGrassPsychicBlue: Fuchsia City
#0103ExeggutorBlueGrassPsychicEvolves from Exeggcute (Leaf Stone)
#0106HitmonleeBlueFightingBlue: Saffron City
#0107HitmonchanBlueFightingBlue: Saffron City
#0115KangaskhanBlueNormalBlue: Fuchsia City
#0126MagmarBlueFireBlue: Cinnabar Island
#0127PinsirBlueBugBlue: Celadon City, Safari Zone
#0131LaprasBlueWaterIceBlue: Saffron City
#0133EeveeBlueNormalBlue: Celadon City
#0134VaporeonBlueWaterEvolves from Eevee (Water Stone)
#0135JolteonBlueElectricEvolves from Eevee (Thunder Stone)
#0136FlareonBlueFireEvolves from Eevee (Fire Stone)
#0137PorygonBlueNormalBlue: Celadon City
#0142AerodactylBlueRockFlyingBlue: Cinnabar Island
A four-step method
- Play one game per table. Choose the table that offers the most missing Pokémon. A caught Pokémon only evolves in the same game: if you want Charizard, catch Charmander and evolve it twice in the current game.
- Stay in the location that contains your target. Only move when the current location no longer offers anything useful. The tables for the Red Field and the Blue Field give the percentages for each location.
- Light the third GET arrow for rare Pokémon. About twenty species only appear with three arrows, as detailed on the rare Pokémon page.
- Finish with the evolutions. Catch the starting Pokémon first, then start Evolution Mode as soon as the three EVO arrows are lit. The items you need are detailed in evolutions.
How many modes to plan for
Each Catch’em Mode yields only a single Pokémon, and each Evolution Mode evolves only one. To fill the Pokédex, you therefore need at least 79 Catch’em Modes and 72 Evolution Modes, or 151 modes. At up to two minutes per mode, that is up to five hours of active-mode play, not counting lost balls, failed catches and setup shots. It is a long-haul job, which naturally spreads across many games.
To limit the number of games, make the most of every bonus ball and every minute of ball saver, and keep in mind that a single game serves both for catching and evolving: the Pokémon you catch remain available for Evolution Mode until the end of the game. A Blue Field game that starts with the catch of Eevee can thus end with Vaporeon, Jolteon or Flareon: the game picks the evolution at random from the three at the moment of selection.
A few pitfalls
- An evolved Pokémon is not kept from one game to the next. Only the Pokédex is saved; the list of caught Pokémon resets to zero with every game.
- A failed mode leaves a trace. A Pokémon whose catch fails is recorded as “seen”: you know its name, but its entry stays locked. Likewise, choosing a Pokémon in Evolution Mode registers its evolved form as “seen”, even if the evolution fails.
- The Mew case. Mew cannot really be caught: you have to make it appear and then keep the ball alive for two minutes. See the Mew page.
- Rare ones take luck. Even with three arrows, the draw remains random: a single attempt is almost never enough for a species at 6.25%.
The lines to work on
The 54 first stages in the following list are those whose evolutions are obtained in Evolution Mode. You have to catch them in the game before evolving them.
First stages to catch before evolving (54)
#0001BulbasaurBothGrassPoison
#0004CharmanderRedFire
#0007SquirtleBlueWater
#0010CaterpieBothBug
#0013WeedleBothBugPoison
#0016PidgeyBothNormalFlying
#0019RattataBothNormal
#0021SpearowBothNormalFlying
#0023EkansBothPoison
#0025PikachuBothElectric
#0027SandshrewBlueGround
#0029Nidoran♀BluePoison
#0032Nidoran♂BothPoison
#0035ClefairyBlueFairy
#0037VulpixBlueFire
#0039JigglypuffRedFairyNormal
#0041ZubatBothPoisonFlying
#0043OddishBothGrassPoison
#0046ParasBothBugGrass
#0048VenonatBlueBugPoison
#0050DiglettBothGround
#0052MeowthBlueNormal
#0054PsyduckBothWater
#0056MankeyBothFighting
#0058GrowlitheBothFire
#0060PoliwagBothWater
#0063AbraBothPsychic
#0066MachopBothFighting
#0069BellsproutBlueGrassPoison
#0072TentacoolBothWaterPoison
#0074GeodudeBothRockGround
#0077PonytaBothFire
#0079SlowpokeBothWaterPsychic
#0081MagnemiteRedSteelElectric
#0084DoduoBothNormalFlying
#0086SeelRedWater
#0088GrimerBothPoison
#0090ShellderBothWater
#0092GastlyRedPoisonGhost
#0096DrowzeeBothPsychic
#0098KrabbyBothWater
#0100VoltorbBothElectric
#0102ExeggcuteBlueGrassPsychic
#0104CuboneRedGround
#0109KoffingBothPoison
#0111RhyhornBothRockGround
#0116HorseaRedWater
#0118GoldeenBothWater
#0120StaryuRedWater
#0129MagikarpBothWater
#0133EeveeBlueNormal
#0138OmanyteRedWaterRock
#0140KabutoRedWaterRock
#0147DratiniBothDragon
The Pokémon with no evolution
Conversely, the 25 Pokémon below do not evolve and do not come from any evolution: their entry can only be completed by direct capture, or by the Mew draw for the last one.
Pokémon with no evolution (25)
#0083Farfetch’dBothNormalFlyingRed: Vermilion City / Blue: Vermilion City
#0095OnixBothRockGroundRed: Rock Mountain, Indigo Plateau / Blue: Rock Mountain, Indigo Plateau
#0106HitmonleeBlueFightingBlue: Saffron City
#0107HitmonchanBlueFightingBlue: Saffron City
#0108LickitungRedNormalRed: Cycling Road
#0113ChanseyBothNormalRed: Safari Zone / Blue: Safari Zone
#0114TangelaBothGrassRed: Cinnabar Island / Blue: Cinnabar Island
#0115KangaskhanBlueNormalBlue: Fuchsia City
#0122Mr. MimeBothFairyPsychicRed: Rock Mountain / Blue: Rock Mountain
#0123ScytherBothBugFlyingRed: Safari Zone / Blue: Celadon City
#0124JynxBothIcePsychicRed: Cerulean City / Blue: Cerulean City
#0125ElectabuzzRedElectricRed: Lavender Town
#0126MagmarBlueFireBlue: Cinnabar Island
#0127PinsirBlueBugBlue: Celadon City, Safari Zone
#0128TaurosBothNormalRed: Safari Zone / Blue: Safari Zone
#0131LaprasBlueWaterIceBlue: Saffron City
#0132DittoBothNormalRed: Indigo Plateau / Blue: Indigo Plateau
#0137PorygonBlueNormalBlue: Celadon City
#0142AerodactylBlueRockFlyingBlue: Cinnabar Island
#0143SnorlaxRedNormalRed: Cycling Road
#0144ArticunoRedIceFlyingRed: Seafoam Islands
#0145ZapdosRedElectricFlyingRed: Lavender Town
#0146MoltresBothFireFlyingRed: Indigo Plateau / Blue: Indigo Plateau
#0150MewtwoBothPsychicRed: Indigo Plateau / Blue: Indigo Plateau
#0151MewBothPsychicIndigo Plateau, under certain conditions (see the Mew page)


