Alternate, rare colors: in the main games since X and Y, an encounter has a 1 in 4,096 chance of being Shiny, excluding hunting bonuses. Available as a Shiny in Pokémon GO. View
Azumarill in French · マリルリ, Marilli in Japanese · Azumarill in German All Languages
📋Overview
Azumarill is a Water and Fairy-type Pokémon, No. 184 in the National Pokédex. Original generation: Generation 2. Category: Aqua Rabbit Pokémon. Height: 0.8 m, weight: 28.5 kg.
Azumarill evolves from Marill and does not evolve further.
Abilities: Thick Fat and Huge Power. Hidden Ability: Sap Sipper. Azumarill is weak to Electric, Grass and Poison-type moves (×2 damage). Azumarill takes no damage from Dragon-type moves.
Generation
Generation 2
Gold / Silver
National No.
#184
National Pokédex
Category
Aqua Rabbit Pokémon
Status
Standard
📊Base Stats
The total determines a Pokémon's overall power.
HP
100
255
Attack
50
255
Defense
80
255
Special Attack
50
255
Special Defense
80
255
Speed
50
255
Total
410
Min HP (Lv. 100)
310
0 IV, 0 EV, neutral nature
Max HP (Lv. 100)
404
31 IV, 252 EV, beneficial nature
Gen Changes
Stable
Unchanged recently
🛡️Type Effectiveness
Multipliers received depending on the type of the opposing move (Water / Fairy). See the type chart
Base rate (Gen VI+): 1/4096.
With Shiny Charm: 1/1365.
Masuda Method: 1/683.
⚔️Azumarill Moves
Moves this Pokémon can learn, by method.
Lv.
Move
Type · Cat.
Accuracy
Pow.
PP
1
Defense Curl
NormalStat
—
—
40
1
Tackle
NormalPhys.
100%
40
35
1
Helping Hand
NormalStat
—
—
20
1
Tail Whip
NormalStat
100%
—
30
1
Water Gun
WaterSpec.
100%
40
25
1
Rollout
RockPhys.
90%
30
20
1
Water Sport
WaterStat
—
—
15
1
Splash
NormalStat
—
—
40
6
Bubble Beam
WaterSpec.
100%
65
20
7
Bubble
WaterSpec.
100%
40
30
9
Charm
FairyStat
100%
—
20
12
Slam
NormalPhys.
75%
80
20
15
Bounce
FlyingPhys.
85%
85
5
21
Aqua Tail
WaterPhys.
90%
90
10
25
Play Rough
FairyPhys.
90%
90
10
30
Aqua Ring
WaterStat
—
—
20
35
Rain Dance
WaterStat
—
—
5
40
Hydro Pump
WaterSpec.
80%
110
5
45
Double-Edge
NormalPhys.
100%
120
15
50
Superpower
FightingPhys.
100%
120
5
TM/HM
Move
Type · Cat.
Accuracy
Pow.
PP
TM01
Protect
NormalStat
—
—
10
TM02
Amnesia
PsychicStat
—
—
20
TM03
Liquidation
WaterPhys.
100%
85
10
TM04
Attract
NormalStat
100%
—
15
TM05
Take Down
NormalPhys.
85%
90
20
TM06
Sleep Talk
NormalStat
—
—
10
TM07
Blizzard
IceSpec.
70%
110
5
TM08
Defense Curl
NormalStat
—
—
40
TM09
Uproar
NormalSpec.
100%
90
10
TM10
Play Rough
FairyPhys.
90%
90
10
TM11
Waterfall
WaterPhys.
100%
80
15
TM12
Brick Break
FightingPhys.
100%
75
15
TM13
Brutal Swing
DarkPhys.
100%
60
20
TM14
Misty Terrain
FairyStat
—
—
10
TM15
Round
NormalSpec.
100%
60
15
TM16
Charm
FairyStat
100%
—
20
TM17
Snowscape
IceStat
—
—
10
TM18
Substitute
NormalStat
—
—
10
TM19
Confide
NormalStat
—
—
20
TM20
Mud-Slap
GroundSpec.
100%
20
10
TM21
Headbutt
NormalPhys.
100%
70
15
TM22
Helping Hand
NormalStat
—
—
20
TM23
Fake Tears
DarkStat
100%
—
20
TM24
Ice Spinner
IcePhys.
100%
80
15
TM25
Double-Edge
NormalPhys.
100%
120
15
TM26
Rain Dance
WaterStat
—
—
5
TM27
Fling
DarkPhys.
100%
—
10
TM28
Trailblaze
GrassPhys.
100%
50
20
TM29
Natural Gift
NormalPhys.
100%
—
15
TM30
Chilling Water
WaterSpec.
100%
50
20
TM31
Dynamic Punch
FightingPhys.
50%
100
5
TM32
Scald
WaterSpec.
100%
80
15
TM33
Rock Smash
FightingPhys.
100%
40
15
TM34
Encore
NormalStat
100%
—
5
TM35
Misty Explosion
FairySpec.
100%
100
5
TM36
Focus Blast
FightingSpec.
70%
120
5
TM37
Facade
NormalPhys.
100%
70
20
TM38
Strength
NormalPhys.
100%
80
15
TM39
Secret Power
NormalPhys.
100%
70
20
TM40
Frustration
NormalPhys.
100%
—
20
TM41
Giga Impact
NormalPhys.
90%
150
5
TM42
Hail
IceStat
—
—
10
TM43
Hydro Pump
WaterSpec.
80%
110
5
TM44
Ice Beam
IceSpec.
100%
90
10
TM45
Curse
GhostStat
—
—
10
TM46
Hyper Voice
NormalSpec.
100%
90
10
TM47
Swift
NormalSpec.
—
60
20
TM48
Metronome
NormalStat
—
—
10
TM49
Focus Punch
FightingPhys.
100%
150
20
TM50
Light Screen
PsychicStat
—
—
30
TM51
Grass Knot
GrassSpec.
100%
—
20
TM52
Muddy Water
WaterSpec.
85%
90
10
TM53
Bulldoze
GroundPhys.
100%
60
20
TM54
Body Slam
NormalPhys.
100%
85
15
TM55
Dive
WaterPhys.
100%
80
10
TM56
Power-Up Punch
FightingPhys.
100%
40
20
TM57
Ice Punch
IcePhys.
100%
75
15
TM58
Future Sight
PsychicSpec.
100%
120
10
TM59
Hidden Power
NormalSpec.
100%
60
15
TM60
Iron Tail
SteelPhys.
75%
100
15
TM61
Bounce
FlyingPhys.
85%
85
5
TM62
Double Team
NormalStat
—
—
15
TM63
Work Up
NormalStat
—
—
30
TM64
Rest
PsychicStat
—
—
5
TM65
Return
NormalPhys.
100%
—
20
TM66
Snore
NormalSpec.
100%
50
15
TM67
Rollout
RockPhys.
90%
30
20
TM68
Knock Off
DarkPhys.
100%
65
20
TM69
Captivate
NormalStat
100%
—
20
TM70
Whirlpool
WaterSpec.
85%
35
15
TM71
Surf
WaterSpec.
100%
90
15
TM72
Superpower
FightingPhys.
100%
120
5
TM73
Endure
NormalStat
—
—
10
TM74
Tera Blast
NormalSpec.
100%
80
10
TM75
Mud Shot
GroundSpec.
95%
55
15
TM76
Toxic
PoisonStat
90%
—
10
TM77
Dig
GroundPhys.
100%
80
10
TM78
Mega Punch
NormalPhys.
85%
80
20
TM79
Mega Kick
NormalPhys.
75%
120
5
TM80
Hyper Beam
NormalSpec.
90%
150
5
TM81
Draining Kiss
FairySpec.
100%
50
10
TM82
Swagger
NormalStat
85%
—
15
TM83
Icy Wind
IceSpec.
95%
55
15
TM84
Water Pulse
WaterSpec.
100%
60
20
TM85
Disarming Voice
FairySpec.
—
40
15
TM86
Alluring Voice
FairySpec.
100%
80
10
No data available for this category.
Origin
Move
Type · Cat.
Accuracy
Pow.
PP
—
Liquidation
WaterPhys.
100%
85
10
—
Sleep Talk
NormalStat
—
—
10
—
Defense Curl
NormalStat
—
—
40
—
Substitute
NormalStat
—
—
10
—
Mimic
NormalStat
—
—
10
—
Mud-Slap
GroundSpec.
100%
20
10
—
Headbutt
NormalPhys.
100%
70
15
—
Helping Hand
NormalStat
—
—
20
—
Double-Edge
NormalPhys.
100%
120
15
—
Dynamic Punch
FightingPhys.
50%
100
5
—
Misty Explosion
FairySpec.
100%
100
5
—
Seismic Toss
FightingPhys.
100%
—
20
—
Aqua Tail
WaterPhys.
90%
90
10
—
Covet
NormalPhys.
100%
60
25
—
Ice Beam
IceSpec.
100%
90
10
—
Hyper Voice
NormalSpec.
100%
90
10
—
Steel Roller
SteelPhys.
100%
130
5
—
Swift
NormalSpec.
—
60
20
—
Focus Punch
FightingPhys.
100%
150
20
—
Body Slam
NormalPhys.
100%
85
15
—
Dive
WaterPhys.
100%
80
10
—
Ice Punch
IcePhys.
100%
75
15
—
Iron Tail
SteelPhys.
75%
100
15
—
Bounce
FlyingPhys.
85%
85
5
—
Snore
NormalSpec.
100%
50
15
—
Rollout
RockPhys.
90%
30
20
—
Knock Off
DarkPhys.
100%
65
20
—
Superpower
FightingPhys.
100%
120
5
—
Endure
NormalStat
—
—
10
—
Mega Punch
NormalPhys.
85%
80
20
—
Mega Kick
NormalPhys.
75%
120
5
—
Swagger
NormalStat
85%
—
15
—
Icy Wind
IceSpec.
95%
55
15
—
Water Pulse
WaterSpec.
100%
60
20
No data available for this category.
No data available for this category.
🥚Advanced Breeding
Egg Groups
Fairy · Water 1
Gender
♂ 50.0 / ♀ 50.0%
Ditto Compatibility
✓ Yes
Pokérus
Susceptible
EV ×2 if infected
Max Characteristic
HP
Highest base stat
Hyper Training & Mints
Available from level 50. Cost: 1 Gold Bottle Cap per IV set to 31 or 3 Silver Bottle Caps per IV. Mints let you change the effect of a Nature without changing the base Nature.
🗺️Where to Find Azumarill
Available in 9 games, 79 recorded encounters. Click a game to see the details.
How to bring this Pokémon to HOME depending on the game of origin.
Platinum
→Black
Poké Transporter
→Pokémon Bank
To Pokémon Bank
→Pokémon HOME
Bank → HOME
Black 2
→Pokémon Bank
To Pokémon Bank
→Pokémon HOME
Bank → HOME
White 2
→Pokémon Bank
To Pokémon Bank
→Pokémon HOME
Bank → HOME
X
→Pokémon Bank
Pokémon Bank
→Pokémon HOME
Bank → HOME
Y
→Pokémon Bank
Pokémon Bank
→Pokémon HOME
Bank → HOME
Sword
→Pokémon HOME
HOME (direct)
Shield
→Pokémon HOME
HOME (direct)
Scarlet
→Pokémon HOME
HOME (direct)
Violet
→Pokémon HOME
HOME (direct)
Note:
Some transfers are irreversible (Bank → HOME). Check the legality of moves in the target game — HOME may replace an illegal move with a basic move.
“It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.”
Gold
“By keeping still and listening in tently, it can tell what is in even wild, fast- moving rivers.”
Silver
“When it plays in water, it rolls up its elongated ears to prevent their insides from get ting wet.”
Crystal
“The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.”
Ruby
“AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.”
Sapphire
“AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.”
FireRed
“When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.”
LeafGreen
“By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.”
Diamond
“It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.”
Pearl
“Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.”
Platinum
“It can spend all day in water, since it can inhale and store a large volume of air.”
HeartGold
“By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.”
SoulSilver
“When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.”
Black
“Ses poumons peuvent contenir assez d’air pour lui permettre de passer une journée sous l’eau.”
Black
“It can spend all day in water, since it can inhale and store a large volume of air.”
White
“Ses poumons peuvent contenir assez d’air pour lui permettre de passer une journée sous l’eau.”
White
“It can spend all day in water, since it can inhale and store a large volume of air.”
Black 2
“Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.”
White 2
“Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.”
“긴 귀는 마릴리의 중요한 센서다. 귀를 기울이면 물살이 격한 강에서도 그곳에 있는 먹이의 종류를 안다.”
Omega Ruby
“Les longues oreilles d’Azumarill sont des capteurs indispensables. Lorsqu’il se concentre pour écouter, ce Pokémon peut identifier les proies aux alentours, même dans les cours d’eau à fort courant ou les rapides.”
Omega Ruby
“Azumarills lange Ohren dienen ihm als unentbehrliche Sensoren. Wenn es sein Gehör fokussiert, kann dieses Pokémon auch in reißenden Flüssen identifizieren, welche Art von Beute sich in seiner Nähe befindet.”
Omega Ruby
“Azumarill puede hacer burbujas de aire si ve a algún Pokémon que esté a punto de ahogarse. Estas burbujas de aire son básicas para que los Pokémon puedan seguir respirando.”
Omega Ruby
“Le lunghe orecchie di Azumarill sono sensori indispensabili. Concentrandosi sull’udito, è in grado di identificare che tipo di prede ci siano nelle vicinanze, anche in torrenti rapidi e impetuosi.”
Omega Ruby
“Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.”
“공기로 풍선을 만들 수 있다. 포켓몬이 물에 빠져 있으면 공기 방울을 만들어내 호흡을 할 수 있게 해준다.”
Alpha Sapphire
“Azumarill peut faire des bulles d’air. Il fabrique ces bulles lorsqu’il voit un Pokémon en train de se noyer. Les bulles d’air permettent au Pokémon en difficulté de respirer.”
Alpha Sapphire
“Azumarill kann aus Luft Ballons machen. Diese Luft-Ballons erzeugt es, wenn es ein ertrinkendes Pokémon erspäht. Durch die Ballons kann das Pokémon, das in Schwierigkeiten geraten ist, atmen.”
Alpha Sapphire
“Azumarill puede hacer burbujas de aire si ve a algún Pokémon que esté a punto de ahogarse. Estas burbujas de aire son básicas para que los Pokémon puedan seguir respirando.”
Alpha Sapphire
“Azumarill riesce a creare bolle d’aria in grado di aiutare un Pokémon che sta per affogare. Quando ne vede uno, Azumarill gli manda una bolla per aiutarlo a respirare.”
Alpha Sapphire
“Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.”