Over the life of your Magikarp, random events occur, most often after training or a League battle. Some earn HP, coins or diamonds; others can end its career prematurely. Here is how they work and the list of events.
Early career endings
Three events can make your Magikarp leave before its time: it can be carried off by a Pidgeotto, evolve into a Gyarados or run into a Voltorb. You then have to catch a new Magikarp. These departures count toward an achievement, the one for retirements after an event.
Choices
Some events offer a choice, such as accepting or refusing a suspicious berry. The outcome is not always the same: the same choice can earn HP or lose some.
The list of events
| No. and name | Condition | Trigger | Effect |
|---|---|---|---|
| 1 : The Fishing Rod | Finish the Fast League. | Randomly after training. Choose whether or not to take the Berry. | Accept: HP gain or HP loss. |
| 2 : The Nugget | — | Randomly after training. | Coin gain proportional to Trainer Rank. |
| 3 : A treasure?! | Finish the Quick League | Randomly after training. Choose whether or not to take the treasure. | Accept: Coin gain or forced retirement. |
| 4 : When eyes meet… | Finish the Heal League. | Randomly after training. | Accept: HP gain or loss. |
| 5 : A predator | Finish the Friend League | Randomly after training. Choose whether or not to take the Berry. | Accept: HP gain or forced retirement. |
| 6 : The best-looking in the neighborhood | Finish the Heavy League. | Randomly after training. | Gain of one Sports Soda. |
| 7 : The mayor gives free massages | — | Randomly after training. | Gain of HP or of one training point. |
| 8 : An example for all | — | Randomly after a League victory. | Gain of HP or of one training point. |
| 9 : The Fisherman cousin | Finish the Quick League | Randomly after a League victory. | Coin gain. |
| 10 : The indomitable Magikarp | — | Randomly after a League defeat. | Gain of HP or of one training point. |
| 11 : Let me cheer you on | — | Randomly after a League defeat. | Coin gain. |
| 12 : All that glitters is not gold | — | Randomly after training. Choose whether or not to look. | Accept: Diamond gain or HP loss. |
| 13 : The jumping seminar | Finish the Fast League. | Randomly after training. Accept the challenge or not. | Accept: HP gain or HP loss. |
| 14 : The mysterious drink | Finish the Great League. | Randomly after training. Accept the drink or not. | Accept: Restores all training points or HP loss. |
| 15 : The lost Magikarp | — | Randomly after training. Go look for help or not. | Accept: HP gain or HP loss. |
| 16 : A nap with a Snorlax | Finish the Quick League. Have Snorlax! | Randomly after training. | Full recovery of training points. |
| 17 : A team battle? | Finish the Friend League. Have Pikachu! | Randomly after training. | HP gain. |
| 18 : I want to see you jump! | Finish the Luxury League. | Randomly after training. | Gain of one training point. |
| 19 : Expert advice | Finish the Great League. | Randomly after a League defeat. | HP gain. |
| 20 : Do you want my Gyarados? | Finish the Luxury League. | Randomly after a League battle. | HP gain. |
| 21 : A lost Luvdisc… | Finish the Fast League. | Randomly after training. | Diamond gain. |
| 22 : The floppy Slowpoke | Finish the Heavy League. Have Slowpoke! | Randomly after training with no League point. | Gain of one League point. |
| 23 : Learning by example | Finish the Fast League. | Randomly after training. | Gain of one training point. |
| 24 : A lazy Magikarp | — | Randomly after training. Choose whether or not to scold. | Accept: HP gain, full recovery of training points or HP loss. |
| 25 : A scientific experiment | Finish the Great League. | Randomly after a League defeat. | Accept: Magikarp’s maximum level increases by one level or forced retirement. |
| 26 : Fan letter | Finish the Fast League | Randomly after a League battle. | Gain of one League Spray. |
| 27 : The challenge | Finish the Great League. | Randomly after training. | HP gain. |
| 28 : The mayor rambles on | Finish the Great League. | Randomly after training. | Nothing. |
| 29 : A research grant | Finish the Heal League. | Randomly after a League victory. | Coin gain |
| 30 : A joyful return | Finish the Ultra League. Have Mudkip! | Randomly after training. | The skills of all Pokémon are recharged. |
| 31 : Go on, it’s cheap! | Finish the Ultra League | Randomly after training. | Accept: Gives a Sports Soda or HP loss. |
| 32 : A name worthy of it? | Finish the Heavy League. Have given Magikarp a nickname. | Randomly after training. | Diamond gain. |
| 33 : Click | — | Randomly after training. | HP gain. The Support Pokémon photographed with the Magikarp can use its skill again. You can save the photo to your phone. |
| 34 : 500 coins?! | Finish the Great League | Randomly after a League defeat. | HP gain |
| 35 : The trash can | Finish the Elite Four League | Randomly after training. | Accept: Gives a Skill Herb or HP loss. |
| 36 : The mysterious feather | Finish the Ultra League. | Randomly after training. | Accept: Big HP gain or HP loss. |
| 37 : Let’s be friends! | Finish the Quick League. Have Mimikyu! | Randomly after training. | Accept: Gives a Power+ or HP loss. |
| 38 : Meeting Feebas | — | Randomly in the pond, tap on Feebas. | HP gain. |
| 39 : All-you-can-eat buffet | — | Randomly in the pond, tap on Manaphy. | Lots of food appears. Tapping Manaphy the first time it appears makes much more food appear. |
| 40 : Begone, wretch! | — | In the pond, tap the television several times until it lets out faint crackling. Repeat to remove the crackling. Then after training. (Works only once) | Magikarp’s maximum level increases by one level. |
| 41 : Mid-jump… | — | In the pond, randomly after a jump out of the water. (Works only once) | Forced retirement. |
| 42 : I prefer Magikarp | — | Randomly when catching a new generation or paying to re-catch Magikarp 5 times in a row (cost of 210 diamonds in total). (Works only once) | Gain of 1 Skill Herb. |
| 43 : Whatever happens… | — | After 3 consecutive defeats. (Works only once) | Gain of 3 League Sprays. |
| 44 : Bye, Gyarados! | — | In the pond, tap the Magikarp repeatedly until its Everstone breaks. The Magikarp must be at least level 20. Then make it go up one level. (Works only once) | Forced retirement. If the Magikarp was shiny, the Gyarados will be too. |
| 45 : A secret button?! | — | Look at the event’s page in the event list, then, in the “Decorations” section of the shop, tap the image of the Eevee Statue decoration. (Works only once) | Gain of one Skill Herb. |
| 46 : Magikarp, Transform! | — | To fish, use the rod that faces the opposite way from the other two. (Works only once) | Unlocks the Ditto Beanbag decoration for purchase |
Our article from the time, Random events, also presents these often funny scenes.


