The first part of our Explorers of Sky walkthrough: from the beach where the hero is found to Waterfall Cave, by way of joining Wigglytuff’s Guild. These five chapters lay the groundwork: jobs, outlaw notices, recruiting. The walkthrough also applies to Explorers of Time and Explorers of Darkness.

Chapter 1: Storm on the High Seas

The chapter 1 illustration.

After a scene with no picture, in the middle of a storm, a young Pokémon hesitates in front of Wigglytuff’s Guild and runs off to the beach. There it finds the hero, unconscious. The hero has forgotten everything except being a human. Two thieves, Koffing and Zubat, then steal the young Pokémon’s Relic Fragment.

  • Dungeon: Seaside Cave.
  • Boss: Koffing and Zubat, both Poison types. They fear Psychic attacks; early in the game, focus your attacks on one enemy at a time.

With the Fragment recovered, the partner suggests forming an exploration team with the hero.

Chapter 2: The Guild’s New Recruits

The duo introduces itself at the guild. After the footprint inspection, Chatot, the second in command, leads them to Wigglytuff, the guild master. You then choose your team’s name.

  • Dungeon: Drenched Bluff, to retrieve Spoink‘s pearl.
  • Worth remembering: the guild routine begins. A meeting every morning, dinner every evening. Jobs and outlaw notices appear on two guild boards.

Chapter 3: The Scream

The chapter 3 illustration.

Bidoof shows the duo around Treasure Town: bank, shops, storage. The brothers Azurill and Marill are chatting there with a very friendly Drowzee. When Drowzee brushes against the hero, the hero has a vision: Azurill in danger. This is the first manifestation of a mysterious power.

  • Dungeon: Mt. Bristle.
  • Boss: Drowzee, a Psychic type. Beware of its sleep attacks; Bug, Ghost or Dark attacks hit hard.

At night, the partner tells the hero about the Time Gears, which keep time flowing in the world. A shadow steals one.

Chapter 4: The Guardians of the Entrance

At the lookout post at the guild’s entrance, Loudred and Diglett identify visitors by their footprints. Diglett asks the hero to take his place.

  • Mini-game: recognize the footprints of six Pokémon. A perfect score earns 500 Poké, a Joy Seed, a Ginseng and a Plain Seed.

Three days of jobs later, the story resumes.

Chapter 5: The First Official Exploration

The chapter 5 illustration.

Chatot announces that time has stopped around Treeshroud Forest: a Time Gear has been stolen. He then proposes exploring a waterfall said to hide a secret. This is when Chimecho lets you recruit Pokémon in dungeons.

  • Dungeon: Waterfall Cave, behind the waterfall.
  • At the end: a booby-trapped diamond triggers a wave that sweeps the duo away to Torkoal‘s hot spring.

What’s next

The second part, from chapter 6 to chapter 10, goes from Team Skull to the guild’s great expedition: chapters 6 to 10 walkthrough.