Every Pokémon in UNITE belongs to one of five roles. They determine how it plays, where it goes on the map and what the team expects from it. A good team combines several: it is the basis of every victory.
- Attacker28 Pokémon
Heavy ranged damage, but little endurance.





- All-Rounder30 Pokémon
Balanced offense and endurance, at the heart of the fights.





- Fast12 Pokémon
Very mobile, it quickly takes out isolated targets.





- Defender12 Pokémon
Soaks up hits and protects allies.





- Supporter12 Pokémon
Heals, protects and hinders opponents.





Attacker
Attackers deal heavy damage, almost always from range, but take hits poorly. They stay behind the front line, finish off weakened opponents and secure objectives. Their danger: being targeted by a Speedster.
Examples: Pikachu, Venusaur, Chandelure, Sylveon, Miraidon.
All-Rounder
All-Rounders combine damage and endurance. Fighting up close most of the time, they are at the heart of the action and can play solo in a lane. It is the most represented role in the game.
Examples: Charizard, Lucario, Garchomp, Scizor, Tinkaton.
Speedster
Speedsters are highly mobile and excel at picking off isolated targets, especially Attackers. They quickly gain experience in the central area and switch lanes to catch opponents off guard. Harder to master, they are unforgiving of mistakes.
Examples: Gengar, Zeraora, Absol, Meowscarada, and soon Jolteon.
Defender
Defenders soak up hits, disrupt opponents and protect their allies. They start fights, block opposing goals and absorb damage meant for Attackers.
Examples: Snorlax, Blastoise, Slowbro, Umbreon, Ho-Oh.
Supporter
Supporters heal, protect, speed up or slow down. Their effectiveness is measured by how well their team survives rather than by their KOs. A good Supporter follows their team’s Attacker and reacts to enemy engagements.
Examples: Eldegoss, Clefable, Blissey, Comfey, Latias.
Building a team
| Composition | Who it's for | Why |
|---|---|---|
| 1 Attacker, 2 All-Rounders, 1 Defender, 1 Supporter | Teams of random players | The most balanced: damage, durability and healing. |
| 2 Attackers, 1 All-Rounder, 1 Defender, 1 Supporter | Coordinated teams | More ranged damage, but the Attackers need protecting. |
| 1 Speedster instead of an All-Rounder | Against many Attackers | To punish fragile targets. |





