After calming the fifth Noble Pokémon, you are banished from Jubilife Village and the story of Pokémon Legends: Arceus takes a graver turn. Missions 13 to 16 send you to Hisui’s three lakes, where three guardian deities put you through trials. In return, they give you what you need to forge the Red Chain, the item meant to close the space-time rift. Our walkthrough chapter 6 presents the main flow of events; this page details each trial, its opponents, their levels and the rewards.

Mission 13, “Sudden Changes”

The rift has widened, the sky has turned red, and the Galaxy Expedition Team sends you away from Jubilife Village: Kamado suspects that you are responsible. Leave the Lodging to see what is going on, then meet up with Elian and Ryza, who welcome you at the Fieldlands Base Camp and then at the Worn Bridge. They take you to the Ancient Retreat, a secret refuge where Zisu lives, the mysterious woman who tells you about the Red Chain.

This mission contains a major choice: two clan leaders offer to accompany you, Adaman (Diamond Clan) or Irida (Pearl Clan). This choice decides the order in which you will meet the two deities of time and space:

Your choiceFirst deity to catch (mission 17)Second deity in Origin Forme (mission 18)
Adaman (Diamond Clan)DialgaPalkia (Origin Forme)
Irida (Pearl Clan)PalkiaDialga (Origin Forme)

The choice has no other consequence: you will catch both anyway. It only sets the order of the story’s two big captures and determines which clan leader accompanies you to the lakes.

Mission 14, the trial of Lake Verity

Lake Verity is located in the west of the Obsidian Fieldlands. When you arrive at the entrance, Irida and Volo are waiting for you, and the Arc Phone makes Verity Cavern appear. Inside, you first face a level 58 Alpha Hisuian Goodra, a Steel- and Dragon-type. Once it is defeated, Mesprit appears and puts you through its trial: it asks you questions about what you have seen, before handing you Mesprit’s Wing. After the credits, this same lake will host the lakes plate episode.

Mission 15, the trial of Lake Valor

Lake Valor is located in the Crimson Mirelands. The cavern is guarded by a level 58 Alpha Overqwil, a Poison- and Dark-type. After it, Azelf tests your accuracy: you have to hit it with a calming Ball. It dodges a lot, but keep at it: after several attempts, it finally gives in and offers you Azelf’s Fang.

Mission 16, the trial of Lake Acuity

Lake Acuity is located in the Alabaster Icelands. Its guardian is a level 58 Alpha Hisuian Zoroark, a Normal- and Ghost-type. Once it is defeated, Uxie questions you. Our walkthrough at the time says the right combination to enter is 6, 0, 1, 3, 1; check it in game, since it relates to elements visible in the cavern. Your reward is Uxie’s Claw.

Forging the Red Chain

Once you have gathered the three items, head to the Shrouded Ruins, in the Crimson Mirelands. There, Zisu finds the three guardians again, who assemble the Red Chain. Volo then tells you that Kamado and his men have begun the ascent of Mount Coronet. Go to Jubilife Village to give a brief report to Cyllene and Professor Laventon, then set off for mission 17.

Summary of the trials

MissionAreaOpponentGuardianItem received
14Obsidian FieldlandsAlpha Hisuian Goodra (level 58)MespritMesprit’s Wing
15Crimson MirelandsAlpha Overqwil (level 58)AzelfAzelf’s Fang
16Alabaster IcelandsAlpha Hisuian Zoroark (level 58)UxieUxie’s Claw
Lucario.

While you’re in Jubilife Village

Back in the village, you can pick up new requests, notably request No. 88 “A Steel-Hearted Lucario”, by talking to Lucario in the Dojo, along with others described in our article on side missions. The Pasture remains usable by proxy: Abra brings you a letter from Cyllene that authorizes you to use it.

The rest is in the Temple of Sinnoh. To review the whole adventure, open the walkthrough summary.