Five Pokémon dominate the story of Pokémon Legends: Arceus: the Noble Pokémon, which the Diamond and Pearl Clans call Lords and Lady. They cannot be caught. Struck by the lightning that falls from the space-time rift, they have gone frenzied and must be calmed one by one. This page details each fight: where the arena is, which Warden helps you, which balm to throw, what level to expect and what you get in return.

The chapters of our walkthrough describe the context of each mission (chapter 1, chapter 2, chapter 3, chapter 4 and chapter 5). Here, we focus on the battle itself.

How to calm a Noble Pokémon

The principle is the same for all five. A Noble Pokémon chains area attacks or charges that you must dodge by rolling. On top of defending yourself, you throw balms made from its favorite food: each hit lowers its frenzy gauge. When the gauge is empty, the Noble Pokémon is calmed and the fight ends.

That is not all. At some point in its sequence, each Noble Pokémon lowers its guard or ends up stunned. You can then throw your partner Pokémon’s Poké Ball and start a regular Pokémon battle against it. When its HP drops to zero, it stays still for a few seconds: its sensitivity to balms increases and you can throw them without risk. If you lose your rhythm, remember this cycle: dodge, opening, battle, balms at will.

The five Noble Pokémon at a glance

Noble PokémonTitleNoble arenaWardenBalm to throwLevel (mission)Plate given
KleavorLord of the WoodsGrandtree Arena (Obsidian Fieldlands)ElianForest Balm18Insect Plate
Hisuian LilligantLady of the RidgeBrava Arena (Crimson Mirelands)Marcia during the mission, Lagena afterwardMarsh Balm30Meadow Plate
Hisuian ArcanineLord of the IsleMolten Arena (Cobalt Coastlands)GaranaVolcano Balm36Flame Plate
Hisuian ElectrodeLord of the CavesMoonview Arena (Coronet Highlands)CamilleMountain Balm46Zap Plate
Hisuian AvaluggLord of the Snowy PlainsIcepeak Arena (Alabaster Icelands)GarrettSnow Balm56Icicle Plate

Each calmed Noble Pokémon hands you the plate matching its primary type, which you will find again on our page about the legendary Pokémon and the 18 plates. The Noble Pokémon’s effort levels are at zero during the mission, so they are much less fearsome than in the rematches.

The Grandtree Arena, Kleavor's noble arena, in the Obsidian Fieldlands.

Kleavor, the Lord of the Woods

The only Noble Pokémon from a brand-new species, Kleavor is a Bug- and Rock-type Pokémon. Its first attack is a straight-line charge, signaled by a flash in its eyes. Dodge at the last moment so that it slams into the Grandtree or a stone wall: stunned, it gives you room to send out your Pokémon. It also uses circular attacks that form a whirlwind before slicing the air with its axes. When its gauge drops below half, it prepares its attacks faster and chains them with less respite.

Kleavor.

At level 18, it knows Aerial Ace, Double Hit, Stealth Rock and Air Slash. You face it at the end of the first part of the walkthrough: after crafting your calming balm with Elian and Irida, then beating the latter in battle, you can finally calm the Lord of the Woods.

Hisuian Lilligant, the Lady of the Ridge

In the Brava Arena, Lilligant leaps from one end of the field to the other and causes a shockwave every time it lands. The number of bounces is announced by the musical notes it emits before its first jump: count them, and the color of the notes matters too. After a certain number of successful dodges, it chains four leaps and then collapses from exhaustion, giving you an opening for your Poké Ball. Below 50% of its gauge, it adds a spin that creates a green ring sweeping the arena; roll through it.

It is level 30 and knows Stun Spore, Poison Powder, Energy Ball and Rock Smash. It is the only female of the five and the only one to bear the title of Lady. Its fight follows Marcia’s mission in the Crimson Mirelands, described in our chapter 2.

The Brava Arena, where Hisuian Lilligant reigns over the Crimson Mirelands.

Hisuian Arcanine, the Lord of the Isle

When you arrive on the Cobalt Coastlands, the area no longer has a Lord: the Noble Pokémon is actually a Hisuian Growlithe that evolves and takes the vacant place (chapter 3 tells the scene). Arcanine rushes straight at you, preceded by a flash in its eyes and a leap toward the center of the arena, then it conjures five fireballs above itself for an unavoidable blast. The trick is to defuse those fireballs with a balm before the Fire Blast: the Noble Pokémon is then unbalanced long enough for you to send out a Pokémon. Below half its gauge, it leaves fields of lava behind when it returns to the center, which reduces the space where you can roll.

At level 36, it knows Fire Fang, Rock Slide, Raging Fury and Crunch. Its adventure is summarized in chapter 3.

The Molten Arena, on Firespit Island.

Hisuian Electrode, the Lord of the Caves

Electrode is both the only genderless Noble Pokémon and the only one to summon other Pokémon. It alternates guided electric orbs with kamikaze Hisuian Voltorb that fall from the trees. When it runs out of ammunition, it starts chasing you, hopping and glowing brighter and brighter, then explodes after a few seconds. The explosion immobilizes it: that is the moment to send out your Pokémon. A circle always appears on the ground before the detonation, whether it comes from a Voltorb or the Noble Pokémon: follow it to know where not to be. Below 50% of its gauge, it adds Energy Balls that are faster than its electricity.

It is level 46 and knows Thunder Wave, Energy Ball, Thunderbolt and Thunder. Chapter 4 describes the climb with Chammal that precedes this fight.

The Moonview Arena, in the Coronet Highlands.

Hisuian Avalugg, the Lord of the Snowy Plains

The last Noble Pokémon opens with a zigzagging volley of hailstones, makes a wave of stalagmites burst from the ground across the length of the arena, chains four Mountain Gales, then fires a wide white beam. The recoil from that beam is your opening. Past half its gauge, the hailstones are accompanied by snowdrifts that slow you down, the stalagmites spread to the sides leaving ice spikes behind, the Mountain Gales go up to six at a faster pace, and three trapped snowdrifts precede the beam.

It is level 56 and knows Mountain Gale, Earth Power, Blizzard and Double-Edge. Find the context in chapter 5.

The Icepeak Arena, in the Alabaster Icelands.

The rematches after the credits

Once the story is over, you can fight each Noble Pokémon again in its arena by talking to its Warden. The challenge is the same, but the Noble Pokémon goes up to level 70 with maxed-out effort levels, and the fight is timed to set your best record. Extra rewards depend on your performance: Exp. Candy M (three for Kleavor, Lilligant and Arcanine, four for Electrode and Avalugg) if you beat your record, and an Exp. Candy L (or three Grit Pebbles for the last two) if you took no damage.

Noble Pokémon (level 70)Rematch moves
KleavorStone Axe, Air Slash, X-Scissor, Close Combat
Hisuian LilligantVictory Dance, Petal Dance, Drain Punch, Giga Impact
Hisuian ArcanineWild Charge, Stone Edge, Raging Fury, Crunch
Hisuian ElectrodeThunder Wave, Chloroblast, Hyper Beam, Thunder
Hisuian AvaluggMountain Gale, High Horsepower, Stone Edge, Iron Head

So plan for a solid team, healing items and above all plenty of balms. If you want training with these fights, Chammal’s Lone Path and the Dream Challenge offer other ways to test your Pokémon.

Two other fights of the same kind

The Noble Pokémon formula returns later in the adventure: Dialga or Palkia must be calmed with time or space balms depending on the clan you chose, and Arceus is fought with pacifying orbs. These encounters are described in The Temple of Sinnoh and The plates, Giratina and Arceus.

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