A game of Pokémon TCG Pocket rarely lasts more than ten minutes. The rules follow those of the classic Pokémon Trading Card Game, with several simplifications designed for phones: no Energy cards, a smaller Bench and a win by points. Here is everything you need to know before starting your first online battle.

  • 20cards in a deck
  • 5cards in your starting hand
  • 3Bench spots
  • 3points to win

Before the battle

Each player shuffles their 20-card deck and draws five cards. The game guarantees that at least one Basic Pokémon is in that starting hand: no mulligans to deal with. Each player then places one Basic Pokémon face down in the Active Spot and up to three others on the Bench. A coin flip decides who goes first.

The Energy Zone

This is the big difference from the classic TCG: there are no Energy cards in decks. When building your deck, you choose up to three Energy types. At the start of each turn, the Energy Zone generates one random Energy from those types. You can attach it to any of your Pokémon, once per turn.

An Energy that goes unused is not lost: it stays available, but no new Energy is generated until it has been attached. It is therefore almost always better to attach the turn’s Energy, even if that means preparing a Benched Pokémon.

Discarded Energy (by an attack, a retreat or a card effect) is lost for good. Some cards, such as Gardevoir’s Psy Shadow Ability or the Supporter Misty, do the opposite and let you take extra Energy from the Energy Zone.

The Energy Zone, at the bottom of the screen, offers the turn's Energy.

How a turn works

  1. Draw a card at the start of your turn.
  2. Attach the Energy generated by the Energy Zone to one of your Pokémon (once per turn).
  3. Play Basic Pokémon to the Bench, as long as there is room.
  4. Evolve your Pokémon by placing the Evolution card on a Pokémon that came into play on a previous turn.
  5. Play Trainer cards: as many Items as you like, only one Supporter per turn, one Tool per Pokémon, one Stadium at a time.
  6. Retreat once per turn, by discarding as many Energy as the Active Pokémon’s Retreat Cost.
  7. Attack with the Active Pokémon, if its Energy allows it. Attacking ends your turn.
A Pokémon cannot evolve on the turn it was played, and neither player can evolve their Pokémon on their first turn. That is why strong Basic Pokémon, able to attack as early as the second turn, are so popular.

Scoring points and winning

Every time you Knock Out an opposing Pokémon, you score points. The player who loses their Active Pokémon chooses a new one from their Bench.
Pokémon Knocked OutPoints scoredExample
Regular Pokémon1 pointPikachu, Gardevoir, Charizard
Pokémon ex2 pointsPikachu ex, Mewtwo ex, Koraidon ex
Mega Pokémon ex3 pointsMega Charizard X ex, Mega Rayquaza ex
The first player to reach 3 points wins. You also win if your opponent has no Pokémon left in play. That is the whole dilemma of Pokémon ex: they are stronger, but Knocking one Out gives your opponent two points. A Mega Pokémon ex, meanwhile, can lose you the game all by itself.

Weakness, damage and Special Conditions

In Pocket, Weakness does not double damage: it adds +20 damage. There is no Resistance. Damage is shown by counters on the card; a Pokémon is Knocked Out when its damage reaches its HP.
ConditionEffect
PoisonedThe Pokémon takes 10 damage between turns.
BurnedThe Pokémon takes 20 damage between turns, then a coin is flipped: on heads, the Burn is healed.
AsleepThe Pokémon cannot attack or retreat. A coin is flipped between turns: on heads, it wakes up.
ParalyzedThe Pokémon cannot attack or retreat during its owner’s next turn.
ConfusedBefore attacking, a coin is flipped: on tails, the attack fails.
All Special Conditions go away when the Pokémon returns to the Bench or evolves. Retreating is therefore also a way to cure a Poisoned or Confused Pokémon.

Pokémon ex and Mega Evolutions

Pokémon ex have more HP and stronger attacks than their regular versions. Since series B, Mega Pokémon ex go even further: they evolve like other Pokémon (some, like Mega Rayquaza ex or Mega Diancie ex, are even Basic Pokémon) and hit very hard, at the cost of the 3 points they give up if Knocked Out.
Pokémon ex · 2 points

Pikachu ex

120 HP. Circle Circuit deals 30 damage for each Pokémon on your Bench: one of the most played decks of the first few months.

Mega Pokémon ex · 3 points

Mega Lucario ex

190 HP. Its attack deals 90 damage, and 50 more if Mega Lucario ex has an extra Energy attached.

Pokémon ex · 2 points

Koraidon ex

150 HP. Its Ability sends it to the Active Spot with all your Energy in play, so it can strike as soon as it arrives.

Frequently asked rules questions

Can you play two Supporters in the same turn?

No: only one Supporter per turn, whichever it is. Items, on the other hand, are not limited.

What happens if my Bench is full?

You cannot play any more Basic Pokémon until a spot frees up. Three spots is not many: choose carefully who goes there.

Can you keep two Energy from one turn to the next?

No. The Energy Zone only offers one Energy at a time. If you do not attach it, it stays waiting and no new Energy is generated.

Can a Pokémon evolve and attack in the same turn?

Yes, as long as it has been in play for at least one turn. It then attacks in its evolved form.