Pokémon win battles, but it is Trainer cards that set them up. In a deck of only 20 cards, knowing which Item or Supporter to play often makes the difference between a stuck hand and a decisive attack on turn three.

  • UnlimitedItems played per turn
  • 1Supporter per turn
  • 1Tool per Pokémon
  • 1Stadium in play at a time

The four families of Trainer cards

No limit

Items

One-off effects: searching for a Pokémon, healing, looking at cards. You can play as many as you like during your turn.

One per turn

Supporters

The most powerful effects: drawing, damage bonuses, moving the opposing Pokémon. Only one per turn, which forces you to choose.

One per Pokémon

Pokémon Tools

They attach to a Pokémon and stay in play: extra HP, reflected damage, healing. Introduced with Space-Time Smackdown.

One on the field

Stadiums

They change the field for both players. A new Stadium replaces the old one. Introduced by Fantastical Parade.

The basic shop cards

These seven cards from the Promo-A series are not found in packs. You get them at the shop for two shop tickets each, and they form the base of almost every deck.
Professor's Research
Poké Ball
Potion
Red Card
CardEffectOur take
Professor’s ResearchDraw 2 cards.Essential, play two copies.
Poké BallPut 1 random Basic Pokémon from your deck into your hand.Essential for finding your starting Pokémon.
PotionHeal 20 damage from 1 of your Pokémon.Useful for surviving one more turn against a specific attacker.
X SpeedThe Retreat Cost of your Active Pokémon is reduced by 1 Energy this turn.Handy for Pokémon that often retreat.
Red CardYour opponent shuffles their hand into their deck and draws 3 cards.Excellent late in the game against a full hand.
Hand ScopeYour opponent reveals their hand.Pure information, rarely a priority.
PokédexLook at the top 3 cards of your deck.Does not draw anything: avoid in most decks.

The Supporters to know

The Supporters are sorted here by role. Those that bear the name of a specific Pokémon or type only work with them: always check the card before adding it.

Damage bonuses

SupporterExpansionEffect
GiovanniGenetic ApexDuring this turn, your attacks do +10 damage to your opponent’s Active Pokémon.
RedShining RevelryDuring this turn, your attacks do +20 damage to your opponent’s Active Pokémon ex.
KorrinaPulsing AuraThe attacks of your Fighting Pokémon do +30 damage to your opponent’s Active Pokémon ex.
IrisMega ShineYou gain 1 more point if Haxorus KOs your opponent’s Active Pokémon this turn.
CynthiaSpace-Time Smackdown+50 damage for the attacks of Garchomp or Togekiss.
BlaineGenetic Apex+30 damage for the attacks of Ninetales, Rapidash or Magmar.

Moving and controlling

SupporterExpansionEffect
SabrinaGenetic ApexSwitch your opponent’s Active Pokémon with one of their Benched Pokémon (they choose which).
CyrusSpace-Time SmackdownSwitch in 1 of your opponent’s Benched Pokémon that has damage on it to the Active Spot.
LeafMythical IslandThe Retreat Cost of your Active Pokémon is reduced by 2 Energy this turn.
CarolinaRuler of the SkiesSwitch your Active Stage 1 Pokémon with one of your Benched Pokémon.
Team Rocket BossTeam Rocket’s AmbitionLook at your opponent’s hand and put their Basic Pokémon onto their Bench.
Sabrina
Giovanni
Cyrus
Team Rocket Boss
Misty
Flora
Serena
Iris

Drawing and searching

SupporterExpansionEffect
MashynnShining RevelryEach player shuffles their hand into their deck and draws the same number of cards.
FloraMega RisingPut 2 random Pokémon from your deck into your hand, then put the same number of cards from your hand back into your deck.
AtalanteMega RisingPut 2 random Basic Pokémon with 50 HP or less from your deck into your hand.
SerenaCrimson BlazePut 1 random Mega Pokémon ex from your deck into your hand.
JulianaParadox DrivePut 1 random Stage 2 Pokémon from your deck into your hand.
CopycatMega RisingShuffle your hand into your deck, then draw as many cards as your opponent has in their hand.
CalemMega ShineDraw a card for each Mega Pokémon ex in play, on both sides.

Energy and healing

SupporterExpansionEffect
MistyGenetic ApexFlip a coin until you get tails: for each heads, take a Water Energy from your Zone and attach it to a Water Pokémon.
TimmyRuler of the SkiesTake the Energy from your Energy Zone and attach it to 1 of your Stage 2 Pokémon.
ErikaGenetic ApexHeal 50 damage from 1 of your Grass Pokémon.
LillieCelestial GuardiansHeal 60 damage from 1 of your Stage 2 Pokémon.
Pokémon Center LadyShining RevelryHeal 30 damage from 1 Pokémon and heal all of its Special Conditions.
BlueMythical IslandDuring your opponent’s next turn, your Pokémon take 10 less damage.

Items from packs

Beyond the shop, expansions add more specialized Items. Two deserve a special mention:
  • Rare Candy (Celestial Guardians): evolves a Basic Pokémon directly into a Stage 2, skipping Stage 1. Not possible on your first turn or on a Pokémon played this turn. It hugely speeds up Stage 2 Mega Evolution decks.
  • Pokémon Communication (Space-Time Smackdown): swap a Pokémon in your hand for a random Pokémon from your deck. Ideal for getting rid of a useless card at the wrong moment.
Rare Candy

Pokémon Tools

ToolEffectUse
Giant Cape+20 HP.Puts a Pokémon out of range of a specific attack.
Leaf Cape+30 HP for a Grass Pokémon.The stronger version, restricted to one type.
Rocky HelmetDeals 20 damage to the attacker when the Active Pokémon is hit.Punishes fragile attackers and sets up KOs.
LeftoversHeals 10 damage at the end of your turn if the Pokémon is in the Active Spot.For Pokémon that stay at the front a long time.
Sitrus BerryHeals 30 damage once the Pokémon is at half of its HP, then is discarded.A welcome reprieve for a Pokémon ex.
Lucky EggIf the Pokémon is Knocked Out, draw until you have 5 cards in hand.To bounce back after losing an attacker.
Air BalloonA Stage 2 Pokémon has no Retreat Cost.Makes big evolved Pokémon mobile.
Giant Cape

Stadiums

A Stadium stays on the field and applies to both players. Playing a new Stadium replaces the previous one: it is also a way to get rid of an annoying opposing Stadium.
StadiumExpansionEffect
Starting PlainsFantastical ParadeEach Basic Pokémon in play gets +20 HP.
Training AreaFantastical ParadeThe attacks of Stage 1 Pokémon do +10 damage to the opponent’s Active Pokémon.
Scented ForestPulsing AuraOnce during each player’s turn, they may put a random Basic Grass Pokémon from their deck into their hand.
Ancient ColosseumPulsing AuraFighting Pokémon do +20 damage to the opponent’s Active Pokémon ex.
Barrier FieldPulsing AuraFor attackers that are not Mega Pokémon ex, Weakness doubles the damage instead of adding 20.
Rainbow CaveRuler of the SkiesAt the end of a turn, a player may discard the Energy from their Zone to generate a different one.
Ancient Colosseum
Rainbow Cave