A good adventure team is not built at random: it has to cover the Trials, the Grand Trials, Lusamine and the Pokémon League, with Pokémon available at the right time. Here are six tried-and-tested teams, two for each starter, one for each version.

All of them follow three principles: a starter, a Pokémon caught early that will last to the end, and type coverage that leaves no Kahuna or Elite Four member without an answer. Catch locations and timing are given for each member.

With the Exp. Share turned on, these teams naturally reach the right level. If you prefer a challenge, turn it off and limit yourself to four Pokémon.