Black and White keep the seventeen types and the effectiveness chart of the previous generation: nothing changes on paper. What changes is the Pokémon. Unova brings brand-new combinations, with quadruple weaknesses, surprising immunities and a Pokémon with no weakness at all. Here is the full chart and the dual types you need to know.

Read the chart row by row: the row is the type of the attack, the column is the type of the Pokémon receiving it. ×2: super effective; ½: not very effective; 0: no effect. Against a dual-type Pokémon, the multipliers stack.

📊The type chart

Attack ↓ / Defense →NormalFireWaterGrassElectricIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteel
Normal½0½
Fire½½×2×2×2½½×2
Water×2½½×2×2½
Grass½×2½½×2½½×2½½
Electric×2½½0×2½
Ice½½×2½×2×2×2½
Fighting×2×2½½½½×20×2×2
Poison×2½½½½0
Ground×2½×2×20½×2×2
Flying×2½×2×2½½
Psychic×2×2½0½
Bug½×2½½½×2½×2½
Rock×2×2½½×2×2½
Ghost0×2×2½½
Dragon×2½
Dark½×2×2½½
Steel½½½×2×2½

🛡️Weaknesses and resistances by type

TypeWeak toResistsImmune to
NormalFighting—Ghost
FireWater, Ground, RockFire, Grass, Ice, Bug, Steel—
WaterGrass, ElectricFire, Water, Ice, Steel—
GrassFire, Ice, Poison, Flying, BugWater, Grass, Electric, Ground—
ElectricGroundElectric, Flying, Steel—
IceFire, Fighting, Rock, SteelIce—
FightingFlying, PsychicBug, Rock, Dark—
PoisonGround, PsychicGrass, Fighting, Poison, Bug—
GroundWater, Grass, IcePoison, RockElectric
FlyingElectric, Ice, RockGrass, Fighting, BugGround
PsychicBug, Ghost, DarkFighting, Psychic—
BugFire, Flying, RockGrass, Fighting, Ground—
RockWater, Grass, Fighting, Ground, SteelNormal, Fire, Poison, Flying—
GhostGhost, DarkPoison, BugNormal, Fighting
DragonIce, DragonFire, Water, Grass, Electric—
DarkFighting, BugGhost, DarkPsychic
SteelFire, Fighting, GroundNormal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, SteelPoison

🧩Unova’s dual types to know

PokémonTypesKey points
EelektrossElectricWith its Levitate ability, it has no weaknesses
HydreigonDark and DragonImmune to Psychic; weak to Fighting, Bug, Ice and Dragon
ChandelureGhost and FireImmune to Normal and Fighting; weak to Water, Ground, Rock, Ghost and Dark
SeismitoadWater and GroundOnly one weakness: Grass ×4; immune to Electric
BisharpDark and SteelFighting ×4; immune to Psychic and Poison
EscavalierBug and SteelOnly one weakness: Fire ×4
FerrothornGrass and SteelFire ×4 and Fighting; immune to Poison
GolurkGround and GhostImmune to Normal, Fighting and Electric
StunfiskGround and ElectricImmune to Electric; weak to Water, Grass, Ice and Ground
VolcaronaBug and FireRock ×4, Water and Flying
LeavannyBug and GrassFire ×4 and Flying ×4
KrookodileGround and DarkImmune to Electric and Psychic