A classic adventure through Unova takes about thirty hours. By playing tight, you can see the credits much sooner. This is not about beating world records, but about wasting no time anywhere: settings, team, route, every detail counts.

Good news: Black and White are very linear games. The eight Gyms follow one another in a fixed order, and the story guides you from one city to the next. Time is therefore saved in battles, menus and preparation.

The credits roll after the victory over Ghetsis, in N’s Castle. Champion Alder, for his part, is only faced after the story: he is not on your path.