The Unova League breaks with tradition: the four Elite Four members wait for you in four towers arranged around a large statue, and you face them in whatever order you like. Once all four are beaten, the statue opens onto the Champion’s path.

Objective
Defeat the four Elite Four members
Opponents
Shauntal (Ghost), Grimsley (Dark), Caitlin (Psychic), Marshal (Fighting)
Recommended level
50 to 52

🏛️Before you enter

The entrance building houses a Pokémon Center. Stock up on Hyper Potions, Full Restores and Revives before heading up: you’ll be chaining battles, and each Elite Four member has four Pokémon around level 48 to 50. Our guide The Elite Four and Alder details each team and suggests the best counters.

👻Shauntal, the Ghost specialist

Shauntal
Elite Four

Shauntal

Ghost

💰 6,000 ₽

  1. CofagrigusNo. 48Ghost
    • Psychic
    • Will-O-Wisp
    • Shadow Ball
    • Grass Knot

    Ability: Mummy

  2. JellicentNo. 48WaterGhost
    • Surf
    • Brine
    • Shadow Ball
    • Energy Ball

    Ability: Cursed Body

  3. ChandelureNo. 50GhostFire
    • Psychic
    • Fire Blast
    • Shadow Ball
    • Payback

    Ability: Flame Body

  4. GolurkNo. 48GroundGhost
    • Shadow Punch
    • Curse
    • Brick Break
    • Earthquake

    Ability: Iron Fist

Our strategy

All of her Pokémon fear Dark and Ghost attacks. A Krookodile, a Bisharp or a Mandibuzz with Crunch or Night Slash cleans house. Watch out: all of them are immune to Normal and Fighting attacks, and Chandelure (level 50) hits very hard with Fire Blast and Shadow Ball.

🐺Grimsley, the Dark specialist

Grimsley
Elite Four

Grimsley

Dark

💰 6,000 ₽

  1. ScraftyNo. 48DarkFighting
    • Sand Attack
    • Crunch
    • Poison Jab
    • Brick Break

    Ability: Moxie

  2. KrookodileNo. 48GroundDark
    • Crunch
    • Foul Play
    • Earthquake
    • Dragon Claw

    Ability: Intimidate

  3. BisharpNo. 50DarkSteel
    • Night Slash
    • Metal Claw
    • X-Scissor
    • Aerial Ace

    Ability: Defiant

  4. LiepardNo. 48Dark
    • Night Slash
    • Aerial Ace
    • Fake Out
    • Attract

    Ability: Limber

Our strategy

Fighting and Bug attacks are your best weapons. Bisharp (level 50), Dark and Steel, takes quadruple damage from Fighting. Krookodile knows Earthquake: don’t send out an Electric-type Pokémon against it. Scrafty, Fighting and Dark, fears Flying and Fighting above all.

🔮Caitlin, the Psychic specialist

Caitlin
Elite Four

Caitlin

Psychic

💰 6,000 ₽

  1. ReuniclusNo. 48Psychic
    • Psychic
    • Focus Blast
    • Energy Ball
    • Thunder

    Ability: Magic Guard

  2. SigilyphNo. 48PsychicFlying
    • Psychic
    • Air Slash
    • Shadow Ball
    • Ice Beam

    Ability: Wonder Skin

  3. MusharnaNo. 48Psychic
    • Psychic
    • Reflect
    • Shadow Ball
    • Charge Beam

    Ability: Synchronize

  4. GothitelleNo. 50Psychic
    • Psychic
    • Calm Mind
    • Shadow Ball
    • Thunderbolt

    Ability: Frisk

Our strategy

Bug, Ghost and Dark attacks are super effective. Her Pokémon cover their weaknesses well with Shadow Ball, Energy Ball or Thunder: bet on Dark-type Pokémon, which are also immune to Psychic. Gothitelle (level 50) can boost its Special stats with Calm Mind: don’t give it the time.

👊Marshal, the Fighting specialist

Marshal
Elite Four

Marshal

Fighting

💰 6,000 ₽

  1. ThrohNo. 48Fighting
    • Storm Throw
    • Stone Edge
    • Payback
    • Bulldoze

    Ability: Guts

  2. SawkNo. 48Fighting
    • Karate Chop
    • Stone Edge
    • Grass Knot
    • Retaliate

    Ability: Sturdy

  3. ConkeldurrNo. 48Fighting
    • Hammer Arm
    • Stone Edge
    • Grass Knot
    • Retaliate

    Ability: Sheer Force

  4. MienshaoNo. 50Fighting
    • Jump Kick
    • U-turn
    • Rock Slide
    • Retaliate

    Ability: Inner Focus

Our strategy

Flying and Psychic attacks sweep his team. An Unfezant, a Braviary, a Swoobat or a Gothitelle/Reuniclus works wonders. Beware of Stone Edge, which three of his Pokémon know, and of Mienshao (level 50), very fast, with U-turn and Jump Kick.

👑The Champion’s room

Once all four members are beaten, the passage to the Champion’s room opens in the heart of the building. But you arrive too late: N has already defeated Alder, with the help of his legendary dragon. Alder, exhausted, could do nothing. N then announces the next part of his plan, and the ground begins to shake…

Next step: N’s Castle.