Gold and Silver took the number of moves from 165 to 251. The 86 new additions profoundly changed battles: the Dark and Steel types make their debut, weather appears with Rain Dance, Sunny Day and Sandstorm, and moves like Protect, Baton Pass and Spikes gave birth to modern strategy.
What these moves changed

Two new types
Crunch, Feint Attack, Pursuit, Thief and Beat Up usher in the Dark type, which at last counters Psychic Pokémon. Iron Tail, Metal Claw and Steel Wing pave the way for the Steel type.

Weather
Rain Dance, Sunny Day and Sandstorm alter the battlefield for five turns and the power of certain types. Thunder no longer misses in the rain, and Solar Beam fires without delay in the sun.

Strategy
Protect and Detect, Baton Pass, Spikes, Rapid Spin, Mean Look, Perish Song or Safeguard: these non-damaging moves gave the game its strategic depth.
The 86 moves
| Move | Type | Power | Accuracy | PP | Effect |
|---|---|---|---|---|---|
| Protect | Normal | — | — | 10 | Protects the user from all attacks this turn; less and less likely to work if used in succession. |
| Aeroblast | Flying | 100 | 95% | 5 | High critical-hit ratio. Exclusive to Lugia. |
| Steel Wing | Steel | 70 | 90% | 25 | May raise the user’s Defense (10%). |
| Magnitude | Ground | Varies | 100% | 30 | Power is random, from 10 to 150. |
| Attract | Normal | — | 100% | 15 | Infatuates a Pokémon of the opposite gender: it only attacks half the time. |
| Morning Sun | Normal | — | — | 5 | Restores HP, more in the morning and in sunshine. |
| Pain Split | Normal | — | 100% | 20 | Adds up both Pokémon’s HP and shares it equally between them. |
| Shadow Ball | Ghost | 80 | 100% | 15 | May lower the target’s Special Defense (20%). |
| Beat Up | Dark | 10 | 100% | 10 | Every healthy Pokémon in your party lands a hit. |
| Sleep Talk | Normal | — | — | 10 | Usable while asleep: randomly uses another of the Pokémon’s moves. |
| Sludge Bomb | Poison | 90 | 100% | 10 | May poison (30%). |
| Psych Up | Normal | — | — | 10 | Copies the target’s stat changes. |
| Present | Normal | Varies | 90% | 15 | Deals 40, 80 or 120 power… or heals the target. |
| Nightmare | Ghost | — | 100% | 15 | A sleeping target loses a quarter of its HP every turn. |
| Bone Rush | Ground | 25 | 80% | 10 | Hits 2 to 5 times. |
| Charm | Normal | — | 100% | 20 | Sharply lowers the target’s Attack. |
| Foresight | Normal | — | 100% | 40 | Negates the target’s evasiveness and lets Normal and Fighting moves hit a Ghost. |
| Belly Drum | Normal | — | — | 10 | Sacrifices half the user’s HP to raise its Attack to the maximum. |
| Outrage | Dragon | 90 | 100% | 15 | Attacks for 2 to 3 turns, then confuses the user. |
| Reversal | Fighting | Varies | 100% | 15 | The lower the user’s HP, the stronger the attack. |
| Conversion 2 | Normal | — | 100% | 30 | The user changes to a type that resists the last attack it took. |
| Vital Throw | Fighting | 70 | — | 10 | Strikes last but never misses. |
| Mud-Slap | Ground | 20 | 100% | 10 | Lowers the target’s accuracy. |
| Cross Chop | Fighting | 100 | 80% | 5 | High critical-hit ratio. |
| Rain Dance | Water | — | — | 5 | Rain for 5 turns: Water is boosted, Fire is weakened, Thunder never misses. |
| Spite | Ghost | — | 100% | 10 | Reduces the PP of the target’s last move. |
| Detect | Fighting | — | — | 5 | Like Protect: protects the user from all attacks this turn. |
| Sweet Kiss | Normal | — | 75% | 10 | Confuses the target. |
| Sweet Scent | Normal | — | 100% | 20 | Lowers evasiveness; lures a wild Pokémon out of battle. |
| Dragon Breath | Dragon | 60 | 100% | 20 | May paralyze (30%). |
| DynamicPunch | Fighting | 100 | 50% | 5 | Always confuses the target if it hits. |
| Rock Smash | Fighting | 20 | 100% | 15 | May lower Defense; smashes cracked rocks outside of battle. |
| Zap Cannon | Electric | 100 | 50% | 5 | Always paralyzes the target if it hits. |
| Encore | Normal | — | 100% | 5 | Forces the target to repeat its last move for several turns. |
| Spark | Electric | 65 | 100% | 20 | May paralyze (30%). |
| False Swipe | Normal | 40 | 100% | 40 | Always leaves the target with at least 1 HP: ideal for catching. |
| Feint Attack | Dark | 60 | — | 20 | Never misses. |
| Sacred Fire | Fire | 100 | 95% | 5 | May burn (50%) and thaws out the user. Exclusive to Ho-Oh. |
| Flail | Normal | Varies | 100% | 15 | The lower the user’s HP, the stronger the attack. |
| Frustration | Normal | Varies | 100% | 20 | The more the Pokémon dislikes you, the stronger the attack. |
| Giga Drain | Grass | 60 | 100% | 5 | Restores half the damage dealt to the user. |
| Heal Bell | Normal | — | — | 5 | Cures the status problems of the whole party. |
| Sketch | Normal | — | — | 1 | Permanently copies the target’s last move. Exclusive to Smeargle. |
| Metal Claw | Steel | 50 | 95% | 35 | May raise the user’s Attack (10%). |
| Scary Face | Normal | — | 90% | 10 | Sharply lowers the target’s Speed. |
| Milk Drink | Normal | — | — | 10 | Restores half of max HP; outside of battle, transfers HP to an ally. |
| Thief | Dark | 40 | 100% | 10 | Steals the target’s held item. |
| Mind Reader | Normal | — | 100% | 5 | The user’s next attack is sure to hit. |
| Mach Punch | Fighting | 40 | 100% | 30 | Always strikes first. |
| Crunch | Dark | 80 | 100% | 15 | May lower Special Defense (20%). |
| Curse | ??? | — | — | 10 | Ghost: loses half its HP to curse the target. Other types: Attack and Defense go up, Speed goes down. |
| Megahorn | Bug | 120 | 85% | 10 | The most powerful Bug-type attack of the generation. |
| Octazooka | Water | 65 | 85% | 10 | May lower the target’s accuracy (50%). |
| Twister | Dragon | 40 | 100% | 20 | May make the target flinch (20%); double power against a Pokémon in mid-air. |
| Spikes | Ground | — | — | 20 | Hurts every opposing Pokémon that enters battle (except Flying). |
| Powder Snow | Ice | 40 | 100% | 25 | May freeze (10%). |
| Pursuit | Dark | 40 | 100% | 20 | Power is doubled if the target switches out this turn. |
| Ancient Power | Rock | 60 | 100% | 5 | May raise all of the user’s stats (10%). |
| Destiny Bond | Ghost | — | — | 5 | If the user is K.O.’d before its next action, the target is too. |
| Future Sight | Psychic | 80 | 90% | 15 | Strikes two turns later. |
| Hidden Power | Normal | Varies | 100% | 15 | Type and power (31 to 70) depend on the user’s DVs. |
| Iron Tail | Steel | 100 | 75% | 15 | May lower the target’s Defense (30%). |
| Moonlight | Normal | — | — | 5 | Restores HP, more at night. |
| Mean Look | Normal | — | 100% | 5 | Prevents the target from fleeing or being switched out. |
| Baton Pass | Normal | — | — | 40 | The user switches out and passes its stat boosts to the replacement. |
| Perish Song | Normal | — | — | 5 | All Pokémon on the field are K.O.’d after three turns unless they switch out. |
| Return | Normal | Varies | 100% | 20 | The more the Pokémon loves you, the stronger the attack (up to 102). |
| Snore | Normal | 40 | 100% | 15 | Usable while asleep; may make the target flinch (30%). |
| Flame Wheel | Fire | 60 | 100% | 25 | May burn (10%) and thaws out the user. |
| Rollout | Rock | 30 | 90% | 20 | Hits for 5 turns in a row, doubling in power with each hit. |
| Safeguard | Normal | — | — | 25 | Protects the party from status problems for 5 turns. |
| Whirlpool | Water | 15 | 70% | 15 | Traps and hurts the target for 2 to 5 turns; crosses whirlpools outside of battle. |
| Cotton Spore | Grass | — | 85% | 40 | Sharply lowers the target’s Speed. |
| Synthesis | Grass | — | — | 5 | Restores HP, more during the day and in sunshine. |
| Fury Cutter | Bug | 10 | 95% | 20 | Power doubles with each consecutive successful use. |
| Sandstorm | Rock | — | — | 10 | Sandstorm for 5 turns: hurts all Pokémon except Rock, Ground and Steel. |
| Endure | Normal | — | — | 10 | The user survives this turn with at least 1 HP. |
| Spider Web | Bug | — | 100% | 10 | Prevents the target from fleeing or being switched out. |
| Rapid Spin | Normal | 20 | 100% | 40 | Frees the user from Spikes, Leech Seed and trapping moves. |
| Triple Kick | Fighting | 10 | 90% | 10 | Three kicks of increasing power (10, 20, 30). |
| Swagger | Normal | — | 90% | 15 | Confuses the target but sharply raises its Attack. |
| Icy Wind | Ice | 55 | 95% | 15 | Lowers the target’s Speed. |
| Lock-On | Normal | — | 100% | 5 | The user’s next attack is sure to hit. |
| ExtremeSpeed | Normal | 80 | 100% | 5 | Always strikes first. |
| Mirror Coat | Psychic | — | 100% | 20 | Returns double the special damage taken this turn. |
| Sunny Day | Fire | — | — | 5 | Sunshine for 5 turns: Fire is boosted, Water is weakened, Solar Beam needs no charge. |


