In Gold, Silver and Crystal, a move is not just a matter of power: its type decides whether it uses your Pokémon’s Attack or Special Attack. This little-known rule explains why Gengar is mediocre with Shadow Ball and fearsome with Ice Punch.
This feature starts with that rule, essential for choosing your moves well, then offers the best sets for the adventure, Pokémon by Pokémon, using only moves available in the game (level-up, TM, HM, and Crystal’s move tutor).
These sets aim at the end of the adventure: the Elite Four, Kanto and Red. For battles between players, see our feature on competitive strategy.


